UltraLion's Forum Posts

  • Hi, if you import files, you can import multiple images at once, but I don't know if it's okay to use the files for what you need to do

  • Hey, so C3 only redraws anything if there is any movement on screen, so I guess you were just using it on a static layout.

    We can mark effects as animated, which will force a redraw every tick if they are on screen even if nothing else moves. I made this change to the effect, so the newest version should show the animation on a static screen as well.

    Exactly, to test it I had put it in a layout without movement, now it works like this too, thanks!

    Given your skills, I wanted to ask you if it would be possible to create a conical light effect, I was using the procedural lighting addon, which is very nice for lights of various colors, but the light is only projected in a circular manner, while I would like it to be projected from headlights, chandeliers, etc. to cones, Thanks again

  • New effect:

    Procedural animated God Rays, effect has very little performance cost. Based on a shader for Godot (godotshaders.com).

    https://www.construct.net/en/make-games/addons/1121/goddess-rays

    Hi, how do you use the effect? I applied it to a sprite, but it looks like a static image, there is no movement effect like in this gif

  • Use Enigma Virtual Box if you want it as a single exe file. More information here on NWJS wiki:

    > Enigma Virtual Box is a software that 'enables application files and registry to be consolidated in a single executable file'. It's free for personal and commercial use.

    https://github.com/nwjs/nw.js/wiki/how-to-package-and-distribute-your-apps#an-alternative-way-to-make-an-executable-file-in-windows

    With Enigma Virtual Box, however, a double click is enough to open the game, it doesn't install the game, as happened with Install Forge, only that Install Forge with Construct no longer seems to work

  • As you can see the sprite I want to stretch becomes invisible what attempting to display it.

    I'm guessing they're occupying the exact same spot but I cannot see anything wrong with my code for it to end up that way

    https://www.dropbox.com/scl/fi/zvrimutedfl95rzzjw1wb/MyMeshTest.c3p?rlkey=k357kpm5njtan0r35j0pxj5pl&dl=0

    like Dhalsim from street fighter? Unfortunately the link doesn't work

  • No violation that I know of. The original poster probably deleted the topic and it took all the replies with it. I’ve seen it happen before a few times. I guess this forum allows that but it always irks me a bit. We go out of our way to post a working solution to a problem and they get selfish and delete the topic after they get it. The solution was meant to help them, sure, but it’s also for the benefit of anyone else browsing the forum.

    I understand you, it's happened to me a couple of times too, I helped someone and instead of receiving a "thank you" I saw the topic disappear, it's not nice

  • You do not have permission to view this post

  • If the movement you are trying to replicate is that of the "bells" attached to the chains, it is a simple animation, the chain remains stationary, you just have to animate the piece underneath

  • Using variables at the end of the animation you can reset the value of the variable to 0 to create a loop XD

    Do you think it might make sense to animate an entire game with this type of animation? Or could it have some negative feedback?

  • Repeat sprite.animationframecount times

    -> Sprite - Load image from URL "imagename"&loopindex&".filetype"

    Where the frame number is appended to the image/animation name eg. sprite0.png, sprite1.png, sprite2.png, and so on.

    Thanks, how can I manage the animation speed? Instead of the loop I could use a variable that changes number every x seconds, but maybe there is a better method?

  • You can make a feature request.

    In the meantime, the currently available way to do this is to break out your source animation into individual files per frame, and loop through to load each frame into your animation via load from url.

    hi, could you post an example of how to make it with the loop?

  • Hi, I've never uploaded any games to Steam, but I remember that a few months ago there was an option for Steam to export for nwjs

  • Hi, is it possible to use the "Camera Effect" example on the smartphone? If using with remote preview works, if I try to create an apk it doesn't open the camera, I wanted to change it to record with the game recorder object, I only succeeded on PC

  • You do not have permission to view this post

  • If I have multiple sprites with 100 frames and each one has a different stamp, I don't think anything is overwritten.

    So if I wanted to delete some frames how should I do?