UltraLion's Forum Posts

  • Could anyone tell me if it is the same thing to use many sprites of tiled background or the tilemap? I would prefer not to use tilemaps because I find them more uncomfortable

  • Hi everyone, I would like to know if building a layer using many sprites of tiled background is the same as using the tilemap or is it wrong

  • > Don't want to give your capx but want to send exe or apk file? <<<< Well its not the same as if I give away my Capx .

    > I have a question, is it possible to trace the source via the exe or apk file? <<<<< I don't know about that but if that its true it could be a problem for the Game Developer.

    if it were true your effort to deliver the game in exe or apk version would not be enough, because they could go back to the source XD

  • Don't want to give your capx but want to send exe or apk file?

    I have a question, is it possible to trace the source via the exe or apk file?

  • What would be detected if you were using a smartphone with a pad?

  • Thanks so much for the answer despite the silly question, I don't know how I didn't read XD

  • Hi everyone, I'm trying the outerscale visualization. When I view the remote preview on my smartphone, I see an extra part of the screen on the right, as I want it to be.

    But when I request full screen mode, the game automatically becomes like a letterbox scale.

    I would like to have the outer scale full screen and not just in the window.

    Does this only happen in construct and remote preview? Or is it the same on an exe file or an apk?

  • Hello sorry if I answer after a long time, I meant something like that

    sendspace.com/file/n78ztf

    Click on the screen to zoom

  • dropbox.com/s/bcigads5c9w4d07/qarpline.c3p

    But with this method you can't add more than 3 points in the same event right?

    Is there a way to make the object keep the same speed all the way? I see that if you make a sharper corner the speed decreases when cornering

  • Hi, you can use the tween value to tell how much to zoom and how long, and then link the camera to that tween value

  • I reactivated the hardware acceleration, I restarted the chrome and now it is a splinter, I hope it will be useful to someone, thanks anyway to those who have read!

  • Hi I'm doing a 1280x720 resolution platformer, but I noticed that it works fine only when the browser is halved, if I try to play in full screen it slows down a lot, this even if I only keep the main character with few animations without enemies and background. Why does this happen?

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  • A few weeks ago I tried the same thing too, I came to the conclusion that the best ways are pathfinding or / and waypoints.

    You have to do several tests, because filling the screen with (invisible) walls for the path of the ships does not allow them to go through the same points in a different way, and sometimes adjust the pathfinding options to make them flow better, especially when turning.

    But with a little bit of proof you can get something decent

  • That's it! I had already put this condition in the other animations, idle and running, and I hadn't thought of including it in the jump, now it works thanks a lot!

  • Hi, my character has the ability to strike during a jump.

    So once the jump animation starts, if I press a key, it switches to the air shot animation.

    The flying shot animation has 3 frames

    When I activate the shot while the character is descending the animation is fast, but when I press the button during the ascent of the jump, the first frame lasts until the apex of the jump, while I would like the animation to run fast. How can I solve?