UltraLion's Forum Posts

  • dropbox.com/s/bcigads5c9w4d07/qarpline.c3p

    But with this method you can't add more than 3 points in the same event right?

    Is there a way to make the object keep the same speed all the way? I see that if you make a sharper corner the speed decreases when cornering

  • Hi, you can use the tween value to tell how much to zoom and how long, and then link the camera to that tween value

  • I reactivated the hardware acceleration, I restarted the chrome and now it is a splinter, I hope it will be useful to someone, thanks anyway to those who have read!

  • Hi I'm doing a 1280x720 resolution platformer, but I noticed that it works fine only when the browser is halved, if I try to play in full screen it slows down a lot, this even if I only keep the main character with few animations without enemies and background. Why does this happen?

  • A few weeks ago I tried the same thing too, I came to the conclusion that the best ways are pathfinding or / and waypoints.

    You have to do several tests, because filling the screen with (invisible) walls for the path of the ships does not allow them to go through the same points in a different way, and sometimes adjust the pathfinding options to make them flow better, especially when turning.

    But with a little bit of proof you can get something decent

  • That's it! I had already put this condition in the other animations, idle and running, and I hadn't thought of including it in the jump, now it works thanks a lot!

  • Hi, my character has the ability to strike during a jump.

    So once the jump animation starts, if I press a key, it switches to the air shot animation.

    The flying shot animation has 3 frames

    When I activate the shot while the character is descending the animation is fast, but when I press the button during the ascent of the jump, the first frame lasts until the apex of the jump, while I would like the animation to run fast. How can I solve?

  • Hi I was trying Construct start page car game, it kinda reminds me of a game I used to play when I was a kid, I was trying to figure out if there is a way to make collisions a little more realistic, does anyone have any suggestions ?

  • Thank you very much! I have never used rotate, tomorrow as soon as I can I try it, this should solve the problem !!

  • Hi everyone, I tried the pathfinding, I noticed that when it is the moment of the curve the sprite slows down, is it possible to always keep the same speed?

    I also tried to use simple waypoints without pathfinding, combined with move towards or bullet, setting the angle towards the next wayponint, in this case the speed seems to remain constant, the problem is that I would like my sprite to curve as it does with the pathfinding, but it actually sets the new angle instantly, how can I go about making it bend?

  • Hi unfortunately I don't need it for the HUD but for sprites in the game, there are several sprites with different instances, some should appear in the various layouts and some not, making the object global would be great, the problem is that I can't apply it alone to some instances, and as I said the global layer does not work because the sprites created from one layout to another do not remain, so I ran into a construct limit?

  • Hi everyone, I don't understand how to make global only some instances of a sprite, I could use the global layer, the problem is that if I create a sprite on that level when I change layout that object has been destroyed and does not appear

  • I don't know if I understand what you want to do. But if you have tiles and one must not collide with your character, set collisions enabled only if on layer 0, when you have to move a tile you move it to layer 1 so that it does not collide

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  • Yes, I noticed it when I entered the debug mode. With about 1600 frames it marked me more than 800 mb, entering with as many empty frames instead about 500 mb.

    I have however changed the project with more objects, able to change images using those loaded in the file folder.

    Thanks everyone for the help

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