How remove ugly visual effect from bullets

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Customize the animation of character when item changed
  • Hello everyone, I'm trying a platformer where the character can shoot, I noticed that in the levels with the highest layout, when I shoot and scroll to activated, a bad effect is created, the bullets already fired seem to change trajectory depending on the movements of the cam, in reality they always go horizontally but leaves a trail, the image tends to triple, is there a way to not make it happen?

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  • If you want to post your code I'll be happy to take a look at it. Hard to guess at this one without seeing anything.

    Also, if you post your code - let me know how get the issue to happen. :)

  • If you want to post your code I'll be happy to take a look at it. Hard to guess at this one without seeing anything.

    Also, if you post your code - let me know how get the issue to happen. :)

    Hi,I am talking about the optical effect that is obtained when the camera follows the movements of the character, it seems that the bullets curve during the jump and fall, which does not happen when you deactivate the "everytick" voice in the code.

    Filming with the mobile phone and stopping the image, you notice that in both cases the bullet doubles, but when the camera is stationary the trail remains in line with the shot, while when you jump with the camera unlocked, the trail moves up and down, even several times along the way while jumping

    sendspace.com/file/30j6x7

  • Anyone know if this effect can be eliminated? :O

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