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So I'm attempting to make a scroll list like thing for an inventory (minecraft style) Ive gotten it partway there. I just need help completing it. Sorry for the vague description
Basically, I wanna be able to click on a sprite, have another sprite (row of) Become visible above the one clicked on, and each being and option for the first sprite clicked on. An example is attached to show the incomplete version of it
https://www.dropbox.com/s/79qgmoarowgg7 ... .capx?dl=0
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I'll be sending an email.
I'm just in the beginning stages, setting up the base rules and works of the game. But it has a solid concept and is coming along nicely. Email me,
oosyrag THANK YOU! This is simple, and I'm going to try it out tomorrow. Hopefully it solves my issue!
Gearworkdragon I would prefer stacks, but if I have to do 1 per slot I will.
Being able to change the amount in a stack for different items per slot would help with inventory capacity.
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I'm wondering how (or if) I can make a percent chance of a selection of events happening. Like, the way you can say "choose ("thing1", "thing2", "thing3")" in the expession, ect. But set a likelihood of it happening.