I'm in the progress of making an rpg dungeon crawler. I had it so it would just stack up items in one slot of the 36 slot inventory. The concept was fine, but not for inventory limit, and I don't want to go through the trouble of giving items weight. So instead, I want to have it so each item that is picked up, even if it is a duplicate, can be in a new item slot. Using the same sprite for each slot though is proving difficult. Is there some way I could add a boolean when an item is overlapping the item slot so that it knows not to put a second sprite there? It seems you can't use overlap for 9-patch, which is what I'm using for the slots. And I don't know how to say, spawn another sprite for the duplicate item. A capx can be provided, but beware I have many, many events in a complex directory.
Thanks ahead of time.