https://www.dropbox.com/s/cm0enqevtlec1 ... .capx?dl=0
So because the wolf AI got too complicated and kinda out of control so I just disabled it, and put down a quick code for pathfinding to the "Allies" Family. I put what behaviours I could into the Allies family, and the Enemy family is complete with all of the wolf instance variables and behaviours(and renamed them). I made all events that refer to a layouts layers named instead of by numbers.
I ran into a few issues I cant figure out with the change though, you said I could possibly remove the PlayerReach/NoticeRange/AttackRange by using a distance event and instance variable but I cant seem to find any condition that would work for that. I thought there was a "within distance of" but yeah, I couldn't find it. And then there is the wolves, when my player attacks them I cant just select the enemy(ies) thats overlapping the AttackRange for some reason, I tried a few things but they didn't work. And then there is picking up Items. I put all the PlayerReach/NoticeRange/AttackRange in a container and to spawn on all allies, because I cant find a "within distance of" condition when I pick up an item its only on the condition of "is overlapping PlayerReach" when the NPC reach circle is overlapping one it will pick it up too. Of course this could be fixed by just using seperate circles like I was before, or using the within distance of condition that I cant find.
Other issues include the NPC animation not working(I tried so many thing I dont know what Im doing wrong), the Wolf AI still being funky, it seems that my players attack escaltes to higher number the longer I attack(Or be in the negatives and add health to the enemy but I have no idea why. I cant always reproduce it either so it may be fixed), I thought I fixed that by resetting the base attack to 10 every time you attack, but it may not function correctly.
Oh, and let me know if you want to stop helping me out with this! Im not trying to take advantage of you or anything, I seriously appreciate the help, Ive not had anyone yet help me as much as you have. Thank you.