Ubru's Forum Posts

  • Hi it is great game keep improving I am making platformer too and I want to ask you what condition do you use for walk sound of character? Thank you for share.

  • It works thank you very much. Finally right solution really thank you.

  • Hello, my problem is with multiple sound source (depending on position of character).

    I want to make multiple objects which every one of them produce own sound with volume relative to position of player and I want more instances of these objects. When I rise number of instances sound is somehow stopped or bugger.

    I tested it in Chrome and Firefox. In chrome there is little sound on start and in firefox you can hear that "buggy" sound all time. Something like that sound channel is overloaded. I do not know why? Where is that problem or how can I solve this thing? I think this is normal situation in game when you have got some level and you want many object with some sound run at same time.

    There is a link of .CAPX

    https://www.dropbox.com/s/og5n8bcvo3jqa ... oblem.capx

    Thank you very much for any help or suggestion! Please I need to solve it.

  • Thank you very much for great example.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Ou, thank you I tried it with "for each" before with something else, but now only with "at the start of layout" and "for each" it works! Thank you very much, really.

  • Any advice will be great. Please help

  • Hello

    I have got problem to make my sound system works. I used example project and little modify it (in attachments). I want to make two instance of one object and every of them make own sound with volume depend on position of player. Is it possible to do it? When I move with player between them I want to hear both object at the same time and when I come closer to one of them his volume rise and other one´s volume fall.

    I hope it is enough understandable, thank you for solution. I do not know what to do with it, please help.

  • final result of fire system:

    ubru.g6.cz

    I am reworking my game from construct classic so do not care about menu or some numbers just pres "menu" for go on...

    thank you nimos100 :) great solution with these trackers (invisible)

    PS: you can build, destroy, cooldown is on etc...

  • nimos100

    ouu thanks man this is really awesome and I think it solved my problem completly

    I will try to understand it whole :) and remaked it to my game thank you once more

  • thank you all very much... that example has good shooting condition...

    but I still do not know how to fix that shooting delay and start to shoot independent on other towers (problem with "every 1 second" in condition block)

    nimos100

    your idea is good but how can I do it?

    please someone try to rework that .capx (or my simple clone below)

    UPDATED

    dropbox.com/s/lpie0pw3gkddalz/MyTry.capx

    I will be really gratefully...

  • I already tried that thing with some line and overlapping like condition... and also that turret and it did not work as I want(maybe I make something not correctly)...

    I think there are some other problems that I need to solve... I mean "every second" is global time not time of one unigue instance of tower so with "every second" command all towers release shoot (bullet) in same time...

    I want tower that can shoot independent of other towers (all towers are same object only different instance).

    Maybe I miss something thank you for some advice.

  • Hello I need to solve my shooting system and maybe little more understand how C2 works. I looked on forum read something but I still do not understand it.

    For example: you have got 3 horizontal lanes you can build a defend towers (on left) to these lines and towers can shoot on enemies. Enemies are random spawned at the lines (on right) and run to towers (from right to left).

    I need to make:

    • shooting condition for these towers (if enemy and tower in same line has same Y position than shoot)
    • shooting speed (I would like to make it as variable of these towers)
    • stop shooting if there is no enemy in same line as tower

    screen help to understand what I mean... similar to Plants versus Zombies game ;)

    <img src="http://img801.imageshack.us/img801/5875/68ci.png" border="0" />

    I think I need to create independent timer for every instance of tower and independent picking of instances if tower instance has same Y position as some enemy than tower start shooting when enemy die tower stops...

    I really need to solve it thank you very much for some solution and example (sorry for my low english)

  • I want to thank you very much Rex. It is great tool.

    Scirra should implement it to the construct2.

  • Ok thanks for now I will try when I have got some free time and let u now.

  • Thanks for answer but I need to know how to make it in construct classic. (commands etc)

    I can calculate resolution and I know how to make it in theory but I can not realize it in construct.

    Some advice will be greatful.