Ubru's Forum Posts

  • Hi is there any chance to add also Rex RotateTo? Thank you very much! Great work.

  • I would like to ask you how can I use graphic effect on sprite (for ex. multiply, overlay etc...) when I want to export project to mobile (android).

    I have got a project with 1280/960 resolution and there is one object with effect multiply (or other it is not important for this thing). I am using runtime Construct 2 (I need it because I am using MoveTo plugin) and when I will export it on mobile there is huge FPS drop due to that graphic effect. With one object with that effect there is drop from 60 FPS to approx 40 FPS. I know that these effects are not good for mobile but really there is no way to use it? For example I would like to use it like color filter on whole screen (with multiply) so for coloring everything a little bit.

    Sorry for my bad English but I hope it is enough understandable, I would really like to use it.

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  • I would like to ask is there any chance how to change character spacing at fonts? I am using web font.

    I know that parameter is available at sprite-font but I prefer these web fonts.

    Thanks for advice.

  • I got an idea :) create new layer and set overlay to it (so only 1 overlay effect at all) and move all object to this layer. It solved my problem.

  • I also tried only spawning that object with one frame and overlay effect alone, and after spawning more objects (7-8 and more) FPS is going down rapidly. So it seems that only overlay effect is draining too much FPS so what can I do if I need it multiple-times in my projects?

  • Hi again sorry for maybe little confusing desription, I am still trying different things and looking for reason of low FPS.

    I created simple new project with few elements and here is it:

    https://drive.google.com/open?id=1rBa2b6jAsPoJPC8FcDwj4mfImjj4kOua

    Play it via Remote preview on mobile and tap X-times (5-7 is enough) every tap on screen will spawn charge object with 30 frame animation (loop) and in container with charge is also another object with one frame and overlay effect. With more these objects on screen my FPS going down (6 object -> 32 FPS, 7 objects -> 28 FPS, 10 objects -> 22 FPS etc).

    What is wrong with it, it is only object with animation and one frame with overlay graphic effect no more. I cannot use overlay effect? Thanks for advice, this time I hope it is more clear.

  • And is there any way to make it working like MoveTo? In C3 runtime I cannot use the Rex´s MoveTo am I right? I need it in my project, thanks for any advice.

    Also I need to make similar thing like Rex´s RotateTo in C3 runtime (rotation with following angle of actual touch position with some speed and acceleration).

    I tried simply (it is without acceleration):

    every tick -> rotate 600*dt degrees toward (Touch.X, touch.Y)

    and this causes massive FPS drop on mobile (down to approx 25 FPS, only this event), how is it possible? How can I recreate in different way RotateTo ? Thank you.

  • And is there any way to make it working like MoveTo? In C3 runtime I cannot use the Rex´s MoveTo am I right? I need it in my project, thanks for any advice.

  • Please can you show me some example? I am not adapt to new behavior. Thank you very much :)

  • How easily can I make similar behavior like plugin Rex´MoveTo? I want to move object to coordinates and when arrived then stop.

    Using C3 runtime, thanks a lot.

  • Somewhere I read about it, so I know using every frame -> recalculate pathfinding for new target (touch.X/touch.Y) is not good idea due to CPU usage.

    So I would like to ask how can I make movement (avoid solid objects) and player will follow position of "is in touch" coordinates?

    Generally similar controls like for ex. in Diablo and other hack/slash RPG.

    Thank you very much for any help.

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  • Thank you so much :) it is simple and effective, working great even with multiple enemies.

  • Hello I would like to ask for little help, I am not too advance with pathfinding behavior.

    I have some enemies spawning in game and they are running to some object (call them object X) that can be eaten by these enemies. I am using pathfinding and it is ok but when enemy A eats one instance of object X and another enemy B has also that instance of object X like his own target of pathfinding he will run there even when that instance is no longer exists.

    I would like to improve it like when enemies A and B have same instance of object X like target and one of these enemies eat it sooner then enemy B, then enemy B should change target to another existing instance of object X.

    I hope it is enough understandable I am not too experienced in English :)

  • BUMP

    any feedback will be great