Ubru's Forum Posts

  • For a long time I am not sure how to edit something (same object) in more layouts at one editing?

    For example I have game with 10 levels (10 layouts) and directly in game there is special layer with in game menu (for ex. show some results after end of level, or like pause menu during the game so I need that state of actual level <=> be in same layout). So I have 10 copies of same objects in game menu in these 10 layouts and then I need to redesign in game menu, how to do it?

    I really do not like to change everything 10x times, so is there any easy way how to manage it? Thank you very much in advance.

  • Eren

    Thank you so much, now black screen issue is gone, working great. :)

  • Hi Eren I created new project only with one object and MoveTo behavior -> is in touch - move to Mouse X/Y

    After exporting to APK without minify there is black screen, down there is link for cordova export as you wanted.

    drive.google.com/open

  • Eren

    I tried it also without minify and black screen issue is still here :( I am getting this problem only with native .APK. On pc via HTML5 is ok even with remote preview on mobile.

  • Eren

    I firstly tested it on my mobile like native .APK after exporting and I am getting black screen. Before that with MoveTo and C2 runtime it was OK, but now after start - black screen.

    Do you know what it can do? How to fix it?

  • Thank you and I watched you have already converted other ones like RotateTo etc good work, appreciate that. I sent you little donate. ;)

  • Eren

    One last thing, I tested it more further and I noticed that options "continued mode" and "stop by solid" are not working :( is it possible to add it? Thank you so much.

  • Ouoo it was my fault, I forget on this.

    You are right, thank you very much for your effort, now it is working well and finally I can update my project to C3 runtime :)))

  • you try it.

    https://drive.google.com/file/d/1KcguOBeabJQwc0h67PHmxaGLTQ2xXlrq/view

    Hi I tried it but there is still same error (freeze, black screen, and same thing in console). I will be really happy if you can fix it, thanks a lot in advance.

  • >

    > problem with black screen

    >

    >

    open developer console and look at errors.

    https://developers.google.com/web/tools/chrome-devtools/console/

    It is definitely from that plugin.

    blob:https://preview.construct.net/3ec4f513-3dff-4a61-bb8d-7e017e145698:35 Uncaught (in promise) TypeError: objtype.getFirstPicked is not a function

    at Rex_MoveToInstance.SetTargetPosOnObject (blob:https://preview.construct.net/3ec4f513-3dff-4a61-bb8d-7e017e145698:35)

    at C3.Action._RunBehavior (action.js:1)

    at C3.EventBlock._RunActionsAndSubEvents (eventBlock.js:1)

    at C3.EventBlock._RunAndBlock (eventBlock.js:1)

    at C3.EventBlock.Run (eventBlock.js:1)

    at C3.EventBlock._RunSubEvents_SolWriterAfterCnds (eventBlock.js:1)

    at C3.EventBlock._RunSubEvents (eventBlock.js:1)

    at C3.EventBlock._RunActionsAndSubEvents (eventBlock.js:1)

    at C3.EventBlock._RunAndBlock (eventBlock.js:1)

    at C3.EventBlock.Run (eventBlock.js:1)

    Can someone make a correct version for C3 runtime? or how can I replace it with build-in things? I tried Tween but it is not enough, thank you.

  • Or at least how to reproduce it with basic build-in tools? With bullete behavior it is not accurate (to stop at specific position) etc so please any advice?

  • I read this topic:

    construct.net/en/forum/construct-3/plugin-sdk-10/construct-3-runtime-a-few-cons-137539

    For my project I need rex´s MoveTo plugin and I beleave that I am not alone, I tried that updated version for C3 runtime (2.0.0.0) and there is still that problem with black screen, so please is there this plugin updated and working well?

    Thank you a lot!

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  • One more question, where is that fixed version of rex MoveTo??? I am having also that black screen and freeze. Thanks!!!

  • BUMP :) anyone?

  • Thanks for reply, great guy but Rex RotateTo seems not ported :( I am using these two.

    Back to that effects. I read this:

    "the color blends (like multiply and screen) being the easiest for the GPU to process"

    so I really would like to use only few objects (with animation) with for example overlay and I already tried that thing with special layer and graphic effect set to that layer instead of objects, but there is still low FPS. I think setting effect to layer is not solution, it seems that fps drop depends on something else, but I dunno exactly.