Tyrus's Forum Posts

  • AFAIK Tile Sets are not supported.

    But I think there is an option to extract single frames from a tile set.

  • Yeah, PJ Shooter is really great. They are making Shooter 2 atm. There is still a lot of unused potential in this game.

  • "Save Iteration" sounds identical to "Save As", no...?

    It actually is almost the same. It's just a pure workflow enchancement not really a necessary feature.

    It's just much faster to press cntr-S or whatever, to make an iterative save, which automatically gives the save file a consecutive number instead of doing Save As and typing a number or a name manually, every time you need to save a new state or change.

  • What your wanting looks more like a trail, rather than just plain particles.

    What he is asking for is tangential allignment of the sprite to the flight path. Trails would be kind of useful too but are different and would probably be overkill for an emitter.

    tulamide

    You can do it in C4D even with the basic emitter. Don't need to use thinking particles for this.

  • Since you can't open Minor's file I allowed myself to edit it a little(rename the sprites) and make a screenshot. I hope it helps you.

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  • I have an other problem with this feature. It isn't exporting any images to the "Images" Directory. And it is not crashing here.

    I use 0.99.82 too.

  • With all my high end graphics program I have never seen the ability to rotate a partical like you suggest. Partials are meant to be just that. Partials. but...

    Sorry, I must disagree here. I worked as a Visual Effects Artist and 90% of my time with particles and it is quite common to have the behavior descriped by Somebody. For example if you want to have sparks flying away in every direction.

  • I would also add the ability to stretch the particles along the trajectory vector based on the speed and or on a constant value.

  • maybe someone created a Wiki page or something similar?

  • Interesting. Do you think it has any particular advantages over Construct?

    I liked the particle system because you could edit in realtime. That's really annoying in construct to edit such things as particles or plasma, because you need to start the layout every time to see the changes.

    The UI is too confusing for me and the whole scripiting stuff too...

  • Is it new?

    Because the Forum is kinda dead...

  • Wow, that is awsome

    Maybe i will find some more stuff which can't be done in construct

    Too bad i am in the middle of exams and projects so i can't play around with this stuff...

    I hope i will have some free time in february to continue with my game

  • One big picture should be better performance wise, than many small pictures.

  • Device name: Radeon X1900 Series

    Pixel shader: 3

    Estimated VRAM: 997 MB (actually it's 512 MB)

    Motion blur: Yes

  • > Another one:

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    > OK been playing around more and made a platform engine (I know it's built in but I expanded it a little ) with State based animations.

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    Cool stuff, I am working on the same thing for my game at the moment