Twinsonian's Forum Posts

  • First of all ... Next time you want to ask something , go to the help section

    Second ... Before you ask something , check the manual ! ... Or ask me :D

    If you want to make multiple acheivements , you will need a lot of variables , but you can use Clay.IO for easy achievements and leaderboards !

    This comment does not address the question and is extremely unhelpful.

    Anyways, to address your question on a message box.

    Credit goes to septeven for writing a dialog box plugin that might do what you are hoping for.

    scirra.com/forum/plugin-dialog-box_topic46991.html

    The comments say there might be some issues with chrome im not sure, check it out and see if it accomplishes what you need.

  • We have a wonderful community for providing help to users of construct but what you are basically asking for is someone to design a game for you or to do all of the work for you from what I am understanding of your post.

    When creating a new game generally you want to get the game mechanics working first. Most of my games the player is just a square that moves around and I do not worry about the art until I am sure I have something that I want to invest artistic time in to.

    Based on the image you provided you could put together a fairly simple version of that type of game (I think you are thinking of "Last Stand / Last Stand 2 flash zombie games).

    Remember always start small, get a player image up, it can literally be a picture, a circle, a square, or anything else. Provide movement for it, add in some behavior(s) and then after the player object moves in a fashion that you like you can expand on that by adding some kind of firing projectile mechanic etc.

    If you need help as you go with individual problems or ideas on how to approach features please feel free to ask. The community is very helpful, and there are some seriously talented people that will be more than eager to help you through the process. But if we do the work for you, how will you ever learn and get better?

  • backstory: I have created a simple 64X64 randomly generated tile map for the game I am working. Currently I am dealing with room sizes of 45 X 30 tiles. The games run fine on both of my machines without any significant lag.

    When the player reaches the edge of a room it generates another room by destroying all of the tiles in the current room and re-drawing it. I also have each room saved as a long string in another world array. The array based on where the player is will expand as needed and shift the rooms as needed through the array as well.

    While I am going to keep this engine for another game I have lined up to work on I have decided that the current project needs to be different. I want to be able to have (within reason) a limitless room. I am trying to figure out how to approach this so that there is simply one room since the npcs in my game will have basic AI but will not be able to go in between rooms by themselves.

    1. Would approaching this with figuring out a certain distance from player and creating tiles based on that distance work. Then destroy the tiles that are too far away from the player as the player moves throughout the room? Almlost like a view distance that goes further than the actual view screen otherwise dealing with half tiles could be kind of messy or when the player is halfway in between other tiles. I would likely have it draw tiles the view distance + maybe 2 tiles further out while destroying all other tiles in the room.

    2. Would I need to physically make the room in construct huge, or could I just deal with the basic room itself and draw objects and have them move while the player stays stationary. I like this approach and it is something that I have coded in XNA. One of the problems is maintaining NPC position with this method but I think I could overcome that.

    Any ideas or input would be greatly appreciated.

    Thanks

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  • Closest thing I have found might be the plugin by rex for TMX importing

    scirra.com/forum/plugin-tmx-importer_topic49949.html

  • Is what you are asking is how to work with one tilesheet for all of your animations? In XNA I would use a rectangle and read from one spritesheet for the animation of my characters. It would just shift that rectangle based on which animation frame it needs.

    I am not sure if construct has that capability or how you would go about that, but if you already have spritesheets you can import them in and construct does remarkably well with splitting them and handling them. And as Ashley pointed out they are exported back out in large spritesheets.

    You should still be able to accomplish what you are trying to do with the tools already implemented?

    Or are you asking if construct can do what rpg maker/game maker does with loading a tilesheet and basically using it as a level designer with a tile editor?

  • hmm I am running construct right now on a 300 dollar piece of crap walmart special laptop myself (so I dont have to move my desktop to my standing desk)

    Your game runs the same on all layouts for me, seems smooth.

    *** Awesome game btw =)

    I know this is so annoying when asked, but are your video drivers up to date?

  • nutmix

    While I do agree to some extent on your feeling about plugins and software I am going to have to say that if you want to continue to pursue construct 2 and have the functionality of functions (ha) then you really should try out the function plugin.

    Again, this plugin does so much for closing the gap between the coders and the eventers when working with construct 2.

    everyone else

    I think it is unfair to simply say "If you want to write code, go write code" when I feel that the message many are trying to get across is that they want to have more depth, functionality, and power of the event system. I think they compare it to writing code because that is the easiest way to explain their point of view. I doubt that many want to see construct completely changed to a game maker language style of game creation but want to add powerful features that allow them to accomplish things the way either they want to or are used to.

    Simply dismissing a point of view because it is not what construct currently offers is foolish and in the long run will drive away potential users to other alternatives such as coding alone will do just that, drive them away. One of the great things about construct so far is that it feels like it has identified many of the things that users love when working with other tools and simplifies them and makes development much quicker while maintaining the same or close to the same degree of performance in many cases.

    PS: The function plugin should be part of construct 2, just sayin =)

    PSS: I set my event sheets up like classes and with their own functions works great.

  • hmm after reaching the outside area and then going back inside you can enter a room where there appears to be a dumpster and three bomb dropping bad guys. I had the main character sprite dissapear there. Is that what you were looking for?

    Anyways besides the shooting getting backwards (when running and jumping left outside and trying to shoot right it shoots in the opposite direction left) in intense combat situations you have done some really nice work so far. I cant wait to see it progress

  • The price of the software is understandably a somewhat substantial financial commitment. Many of us who have followed construct since classic have seen the level of commitment from the developers who appear to work tirelessly to improve and expand this software.

    The free edition in all fairness still allows individuals to create decent games even with the limitations. They should be able to decide whether or not the software will suit their needs whatever they made be from the free edition.

    Requesting the developers to remove limitations and hoping that people's good intentions will pay off is silly. And not supporting a product that is backed by an almost unhealthy commitment to quality from a devoted developer makes kittens cry.

  • I forked about almost 130$ recently for my license. I honestly have more fun and put more hours in to using construct 2 than any games I have played in recent history. I feel good about the purchase and the price and hope it helps to support the development.

    There is a game contest on the forums right now, maybe enter that for some extra cash towards your license purchase?

    It would be a shame for construct 2 to have a discount when the software is worth much much more than it sells for.

  • fantastic, thank you for your help

  • I tried to do a quick search, is there any fairly simple way of checking if cookies are enabled in a browser before starting our game? I had to debug a data saving feature for a game I am working on for about 2 hours last night until I realized I am a big dope and forgot to enable cookies for my local host

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  • amazing! great work

  • I really enjoy working with Construct now that I have had some time to invest in to it. I will be completely honest, without some essential plugins (rexrainbow's function plugin for example) I would personally have serious problems figuring how to accomplish some of the things I really want to accomplish, especially with a programmer thinking style background.

    In fact I am sure I have overcomplicated some things as I learn how to do them using the event system, but its what I enjoy doing. Do I think construct 2 might need a scripting option? no. Do I hope it keeps evolving and incorporating things like the function plugin (which should be part of the base event system IMO), absolutely! =)

    PS: A huge thank you to the people that work hard on the plugins.

  • <img src="smileys/smiley32.gif" border="0" align="middle" />

    This is amazing! Also I really enjoy your branch plugin. Thank you for making this available!