So far one of my characters in the game has well over 500 frames of animation.
For example: Only one of them is a 15 frame run cycle in 16 different directions as my game will be in a Isometric view which adds up to 240 frames just for running.
Then I have lower body 15 frame walking cycle in 8 directions. and a 5 frame upper body animation in 32 directions. total of 280 frames. approx 3k per png file.
Only these adds up to around 1.5 Mb of animations, and I need at least 4 characters with the same amount of animations. This is the minimum i want to use. And would actually want to double the number of directions.
Not even counting, death animations, idle animations. powerups etc, which will take me above 1000 frames per character.
Hopefully all character animations will fit on a 2048x2048 tilemap, which translates to 16mb of memory usage for just one character and I need 4.
And then we have the actual levels... UI, and everything else.
I got a few pointers in this post. https://www.scirra.com/blog/112/remember-not-to-waste-your-memory
Would using the character frames as SVG sprites do any difference? and would it be possible?