tunepunk's Forum Posts

  • Thanks for the info.

    I figured I'm gonna track some things like kills anyway, and have some kind of scoring system for a Leaderboard. I still want to have a little bit of a randomness to who you encounter, so I was thinking of having a newbie zone for people that have not passed a certain score. You could gain bonus scores from various things, (not only kills) surviving a complete round without deaths for instance (even if you don't kill anyone) So i was thinking somewhere in line of:

    Score = 0-500 (for example) (Newbie room) You will always play against other people with scores in these areas.

    Score above 500 (Regular rooms) You could get matched with anyone, by this time you got the hang of it.

    I just want the first 5-10 matches to be with other "new" people...

  • If you want to make a career as a programmer i guess C2 knowledge won't really be what most studios are looking for. It might be a plus, but i suggest learning one of the major languages as well. C2 knowledge can come handy in some cases down the line, and be a useful tool, but reality is that even with great knowledge in C2 i doubt you could call yourself a programmer, unless you join a studio working with C2.

    Although internships for other positions that doesn't require any programming skills might be of more interest in the same industry, if you don't care to learn any language.

    Game Designer, Project Manager, UX Designer, Leveldesigner, etc etc.

    There's a lot of positions in the industry that doesn't even touch code, but where skills and understanding of game design using tools like C2 would be a merit.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Currently working on a multiplayer game.

    When people join a game i would to try having people of similar skill level to get matched for games. Current status of the game is that anyone can join the a room. (max 4 players)

    Any pointers on the logic behind matchmaking? What stats would be good to track to determine player skill level? Kill/Death Ratio? Score? Number of games Games played? or a combination of those?

    I guess i would also need to store this data somewhere. Any good suggestions where to save these kind of stats, scores? Locally or on some Server? Highscore board?

    I'm not in a hurry to add this functionality since it could be added later. It won't make or break the game, but would be good to investigate at an early point since it probably have to be implemented at some point, because i don't want to ruin the experience of newbies, getting their a** handed to them on their first try.

    Maybe a solution where number of games played is tracked? 0-10 Games played - you would only join newbie rooms.

    10+ games played - you would join regular rooms?

  • Like gamecorpstudio said you could compare distances, but could be tricky in a circular or odd shaped race track? maybe you have to add a few hidden checkpoints, and check the distance to those? and when you pass one checkpoint check the distance to the next checkpoint?

  • Looks interesting... Keep it up..

  • Any tutorials available working with this plugin? How does it work compared to Multiplayer?

  • I'm looking in to world generation as well. Any tips and pointers on how to pull that off?

  • Hey There!

    I'm a Swedish Guy currently living in sunny Malta. I grew up during the C64 and Amiga & NES Era so naturally some of my favorite games are from this time. Currently I have a few ideas in the pipeline which i want make a reality with construct 2. Some of my favorite games are Cannon Fodder, Moonstone, Flashback, Monkey Island, Fallout, UFO Enemy unknown, and lots lots more.

    I'm currently working as a Graphic Designer, and have been working on and off in the Gaming industry. Latest at EA DICE in Stockholm (2008).

    In my free time I'm Currently working on a small Multiplayer game, in a top down isometric perspective, and also planning on making a Moonstone inspired game for touch devices.

  • Can't wait to see more of this game. One question. How did you make your character go darker in darker areas? I struggle a bit with that issue at the moment.

  • Nice work! Looking good! What software you use for creating the assets?

  • Keep us updated on your progress. I was thinking of making something similar as well. Prince of Persia, Flashback, Another World, are some of my favorite games.

  • This clearly has 3D graphics with cartoon style, with character sprites so in order to make something like that in Construct 2 maybe you should check out the Q3D plugin?

  • My dream game would be a totally skill based MMO, in an open world setting. No character levels. All skills learned and all character progression would be completely integrated in the world. Could be any style for any platform, but the main focus should be on exploration and character progression. Maybe something like a crossover between Minecraft (Unlimited generated world) and Asassins creed. Stories and quests should be generated by the game it self, so there's never a lack of anything to do. That's my dream game, just need a couple of millions to make it happen :p

  • Can't Believe something as simple as rgbaAt(x,y) isn't implemented in main construct yet. Gonna try out the plugin!

  • The problem is picking the color. Seems the only way to get a color at a certain position is to use the Canvas Plugin, and use expression. rgbAt(x,y) or is there any other way to get the color of a certain point?