tulamide's Forum Posts

  • As a (still hobby) musician for decades, I'm astonished how many people think, music isn't such a big deal, esp. for a game

    I mean, honestly, would anyone say "I have Photoshop, so who needs Michelangelo, van Gogh, and the like"?

    Music is an art just like any other art out there! It has rules, just like any other art out there (ever heard of thirds and fourths and fifths, blue notes and intervals, cadences and harmonics, triplets and allegro, let's not forget the very technical and sometimes annoying post production...ok, I'll stop here). It's a mixture of talent and hard work, just like any other art out there.

    When you use a program that is able to play looping audio files, how can anyone think he/she is composing music? I can buy me a paint-by-number kit and create it. Does that make me a paint artist?

    Instead of a bad diy-soundtrack, that won't help your game building atmosphere, you should definitely find someone who's a bit more advanced. Wherever game developer gather, you will also find musicians. And just like game developer must earn their credits, musicians must too. You will always find talented musicians, who haven't build up enough reputation yet and so are willing to enter such projects to enhance their own portfolio. Raise your voice by posting in forums, or have a closer look at offers in such forums (here on Scirra you will make a find for sure).

    For really tough professionals, that offer a real orchestration, a full professional recording studio and the like, don't be surprised to pay a few thousand per track. In general, as a rule of thumb, calculate between 10-50 per hour of work. But that depends on the level of professionality, that you can easily find out by listening to their portfolios.

    But again, I'm sure you'll find more than enough really good musicians, who won't charge for it, if they can build up their rep.

    From the campaign page: "I've created GD in 2008 and I've been maintaining and improving it since then."

    So, Construct Classic is older.

  • What makes you think so? Let's look at it in detail:

    Entry level for Unreal Engine 4 is $19 per month. No alternatives. Let's say development of your game takes at least 2 years. That's $456 just for using the engine. You publish your game and make $10,000. Your income is $9500 and Epic Games get another $500. That's $956 for the development of just one game.

    Entry level for Unity 3D is $0. That's $0 after two years. You publish your game and make $10,000. You get $10,000 and haven't paid anything.

    So where exactly are they destroying Unity (at least for Indies)?

  • hated the most

  • Bump...

    You might find this post interesting...

  • . Then he realized

  • You might find this post interesting...

  • Well, when I needed a surgery and after that the music contest came, this event was put on hold. I really wanted to continue as soon as I have the time again.

    But to be honest, I lost faith in this community. Not everyone has changed, some still live the spirit of the old days, and that's wonderful. However, seeing that strange arrogance (e.g. a competition has to be held by a company to take it serious, a competition without money-related prices get ignored, etc.) frustrated me to a point, where I decided to stop the event.

    Yes, I'm sad. I worked for weeks, several hours a day to provide you with fine music and sound assets for this competition. The plan was, that the community would be asked by Pirin himself to help him. He had all those sound artefacts, that were stored in the strange crystals. But a scientist can only analyse those sounds. What was really needed were game designers. Those people who have the imagination to fill the sound artifacts with life, thus showing the world what might have happened a long time ago on a far, far planet.

    I really thought it would get attention and that such a challenge would be taken by any game designer. But in fact, let's face it, I would have been lucky if two or three people would have participated.

    The sounds and music are there, so I offer them here as a 30 MB rar package. Use the content as you like. It features 8 music loops (that can be combined or sequenced) and over 50 sound effects, all in the context of something that happened on a far away planet. You can read the files as follows:

    aaa_bbc_dd.wav

    aaa can have the following letters: mus for music, sfx for sound effect

    bb is a running number (01, 02, etc.)

    c is a letter starting from a (a, b, c, d, etc.) If c is present, it means a variation of the same number without c. Example: sfx_03a.wav is the first variation of sfx_03.wav

    dd will read 'lp' and is only present, if the sound file is meant to be played looped. But that's up to you.

    Have fun with the files, but leave a thank you. I'm serious. I want to know who's downloading them, find them useful, helpful, will use them, etc. It will show me how welcome such a present is in the community.

    Thanks for reading!

    Download: The_Pirin_Incident.rar

  • Guys, this is an english forum. We're required to write in english. In the past it was acepted to write the text in both languages (in this case german plus its english translation), so that non-german could follow. So, if you want to avoid a warning, which I'm sure will follow soon, if this thread keeps being in german, you should better write bilingual.

    Yes, I know, the discussion here is completely harmless. But someone who doesn't speak german, can't know it.

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  • And with heart! Just look at

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    for loving math.

  • Jetzt wo du's sagst, auf dieser Seite auch. Hammer!

    Now that you talk about it, on this page too. Awesome!

  • Are you sometimes terrified by the math behind it? Trying to get the game right, without actually using more than standard math? Having thought "If only I could" here and there?

    I found this channel on youtube, Numberphile. Guess what, it's all about numbers - and sometimes even the not-a-numbers...

    Really this makes a lot of fun to watch, as it explains complex contexts in very easy comprehensible ways.

    Here's an example of an easy way to calculate the number pi: Pi and Buffon's Matches

    And here's one example of a neat trick to tell the fifth root from an integer number right from your head. Should do for a nice party impression

    Subscribe to Construct videos now

    If you're into math you probably won't find anything that's new to you. But for beginners, it's a goldmine.

    Here's the youtube channel

    Have fun with it

  • For starters, many of us who've helped a lot in the past end up answering the same questions repeatedly when they're answers marked clearly in the manual. There's also the phenomenon of people somehow feeling entitled and pushy about asking for help. "Make it for me" and "you're not doing it for me fast enough" are attitudes that have turned me off from checking the how do I threads quite so often.

    This.

    Plus, in general the spirit just changed. There used to be a time where everyone was helping each other just because of their passion. Now, since Construct went commercial, the clients also come with a more leeching attitude. I'm really happy for Ashley and Tom that it turns out to be a commercial success, but there's not much left that would make the community attractive enough to spend so much time in helping.

  • I know I can do this if i start the sprite further up the curve but that's not what I want.

    Why not? It is the solution to your problem. The lowest point of a sine wave starts at 75% of the period's length. So, if the period is 2 seconds, the period offset would need to be 1.5 seconds.

  • I've made some small changes to the layout:

    - Looks a lot better when resizing now

    - Min width 1000px like rest of site

    - Author avatar column reduced in size

    - Font size slightly reduced for forum names and topic titles

    Feedback is of course welcome

    It's better now, my eyes start to relax again, thanks Tom !