tsugaruddr's Forum Posts

  • have you tried preloading it yet?

  • Oh.... yeah.... That.... ROFL. Still getting used to this way of comparisons >.<! <img src="smileys/smiley35.gif" border="0" align="middle" />.

    They really need to get an Accept answer button here.

    Thankyou :D

  • at the moment when I set a boolean to true or false I have to write if touched and boolean false set true and visa versa... which is 2 events...

    How can I do if touched set booleanVar !booleanVar to shorten things?

    Thanks.

  • Hi guys. I have a few sprites representing different animation and states of my character and wish to somehow automatically add them as objects to a new layout. I already have the player movement logic included in a seperate events sheet. How can I do this for sprite objects I have created for my character too?

    Thanks :).

  • basiaclly depending on the events in the story lastText is used to tell me what part of the story I am on. THis helps me identify what events should be happening all over the game.

    What worked for me is your suggestion to put 3 above 2. No idea why I didnt think of this simple solution before! Too much objective C and Java I think.

    Thankyou!

  • h ttp://www .jaboston .com/relevantevents.p n g

    ^----- Forums still wont allow me to post screenshots for some reason :/

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  • else is greyed out. Dont know why. :S

    Waiting does not make a difference. Even if I set it to 5 seconds. The statement where it checks for lastText==3 is underneath the lastText==2 statement.

  • Hi guys. I am experiencing weird behaviour with the Button object...

    Here is a statement I constructed:

    if Button1 on clicked and System global variable lastText == 2 then lastText = 3.

    another statement I constructed is

    if Button1 on clicked and System global variable lastText == 3 then Stop all audio and Play MyAudioTrack not looping at volume 0dB.

    The problem is that When I press the Button and lastText is equal to 2. Once it has set last text is equal to 3 it detects that I have pressed the button for lastText is equal to 3 aswell and the audio plays in either case :S.

    This to me is strange behaviour as a programmer. What is the way around it?

  • Paradox.... How would I go about doing that? Never heard about collision paths before? Did not see this in the API docs. Thanks!

  • The 2 Solids MUST still be able to collide with other objects. Just not themselves. I hope that clarifies further :).

  • Does this feature exist yet? I am struggling to find something like this in the docs.

  • I figured it out just before Fidasx posted thanks. Seemed strange to me at first that I had to create the mouse and keyboard as an object type as it is an IO hardware. I guess it is just like importing a library though thanks.

  • Hi guys.

    I have 2 solids that are pinned to each other to create the main player.

    The problem is that I do not want these solids to collide.

    How can I stop them from colliding with each other?

    (The 2 Solids MUST still be able to collide with other objects. Just not themselves. I hope that clarifies further :)).

  • Ok this worked thankyou! :D