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Found solution
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Seems to be a bug when playing music files in Chrome.
Just set my music files as sound files instead. No problems now.
Also, music files were interfering with my pathfinding. Now that they are set to sound files, there is no issue.
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Original Problem
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Hello,
Not sure why this is happening.
I've loaded two music files, both work fine when played on their own.
For example:
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On Layout Start
-> Play "Music 1" looping. Tag = "Music 1"
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((Music plays on startup))
Then I added a sprite "button" which should stop Music 1, and play Music 2.
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On "Sprite 1" clicked
-> Stop "Music 1"
-> Play "Music 2" looping. Tag = "Music 2"
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*When running in debug, it shows the first music play, then when the sprite is pressed, it shows the first music stop and second music as "playing". However, the second music does not play (music time playing stays at zero).
Am I missing something simple?
Should I pre-load the second music file??
Thanks for reading.