tsugaruddr's Forum Posts

  • Hi guys. i do not have the option to create mouse keyboard or touch events when I go to my event sheet.

    What am I doing wrong? Here is a screenshot:

    <img src="http://www.jaboston.com/images/sshot.png" border="0" />

  • Thanks! Ill have a play around with it :).

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • I am not allowed to post urls because I am too new....

    http: //ww w.j abos ton . com/wreckingbal.capx

    but here you go. remove to spaces ;)

  • I have specified the event sheet in my project settings. None of the events I create seem to be working.

    What could be causing that?

    I am using Windows 8.

  • Hi. Here is a guide that might help... i dont have permission to post directly to the source (Sort it out Admin!).

    To begin with make sure you have keytool, jarsigner, ant etc. commands working from your command prompt. If not then install them, just google for those packages.

    You will require OpenSSL as well required to generate your secret key for the application. Installing this is slightly tricky but the easiest way is to install Cygwin and during the installation you can choose to install OpenSSL. After this you will mostly be set to create your .apk.

    Step 2: Goto the /android folder and you will see bin, lib, res etc. (i could not find an apk file kind of freaked out the first time but not to worry all the files needed for creating the .apk are in here)

    Step 3: Open command prompt and get to your /android folder

    Step 4: Type the following command to generate your secret key that will be required for signing your application:

    C:\Desktop\<sketchname>\android> keytool -genkey -v -keystore <sktechname>-release-key.keystore -alias <your name or anything> -keyalg RSA -keysize 2048 -validity 10000

    It will then ask you the following questions:

    Enter keystore password:

    Re-enter new password:

    What is your first and last name?

    [Unknown]:

    What is the name of your organizational unit?

    [Unknown]:

    What is the name of your organization?

    [Unknown]:

    What is the name of your City or Locality?

    [Unknown]:

    What is the name of your State or Province?

    [Unknown]:

    What is the two-letter country code for this unit?

    [Unknown]:

    Is CN=name , OU=name, O=name, L=blah, ST=PA, C=US correct?

    [no]: yes

    Generating 2,048 bit RSA key pair and self-signed certificate (SHA1withRSA) with a validity of 10,000 days

    for: CN=name, OU=name, O=name, L=blah, ST=PA, C=US

    Enter key password for <your alias>

    (RETURN if same as keystore password):

    Re-enter new password:

    [Storing -release-key.keystore]

    ????????????????????

    This creates a <appname>-release-key.keystore file in your /android folder.

    ??????????????????????????????????????

    Step 5: Now we create the .apk file which is unsigned. So type in the following:

    C:\Desktop\<appname>\android>ant release

    ?????..

    ?????..

    BUILD SUCCESSFUL

    Total time: 12 seconds

    ??????????????

    You should get this in your console if the build is successful.

    ????????????????????????????????????????

    Step 6: You can now see in your bin folder the .apk file named as <appname>-unsigned.apk (Yay!)

    Step 7: Now you will need to sign this with your secret key in order to release it on the android market. So here goes, (you can choose to copy the keystore file into your bin folder and execute the following command (too lazy to type too many characters) or keep it where it is.

    C:\Desktop\<sketchname>\android>jarsigner -verbose -keystore <appname>-release-key.keystore c:\Desktop\<sketchname>\android\<appname>-unsigned.apk <your alias>

    Then you will get a bunch of statements such as

    Enter Passphrase for keystore:

    adding: META-INF/MANIFEST.MF

    adding: META-INF/ALIAS.SF

    adding: META-INF/ALIAS.RSA

    ?????

    ????.

    signing: assets/ComicSansMS-25.vlw

    signing: assets/CurlzMT-150.vlw

    signing: assets/SegoePrint-60.vlw

    signing: res/drawable/icon.png

    signing: res/layout/main.xml

    signing: AndroidManifest.xml

    signing: resources.arsc

    signing: res/drawable-hdpi/icon.png

    signing: classes.dex

    ??????????????-?????

    Step 7: We are almost done! So we need to verify the previous step i.e. we need to make sure that jarsigner has signed the app correctly.

    So execute the following:

    C:\Desktop\<sketchname>\android>jarsigner -verify c:\Desktop\<sketchname>\android\<appname>-unsigned.apk

    jar verified.

    You should get JAR VERIFIED else something maybe wrong.

    Step 8: Now to create your signed and distributable .apk file

    C:\Desktop\<appname>\android>zipalign -v 4 c:\Desktop\<appname>\android\<appname>-unsigned.apk <new appname>.apk

    Verifying alignment of <appname>.apk (4)?

    50 META-INF/MANIFEST.MF (OK ? compressed)

    973 META-INF/ALIAS.SF (OK ? compressed)

    1958 META-INF/ALIAS.RSA (OK ? compressed)

    3094 assets/ComicSansMS-25.vlw (OK ? compressed)

    23456 assets/CurlzMT-150.vlw (OK ? compressed)

    205025 assets/SegoePrint-60.vlw (OK ? compressed)

    ???

    ???.

    7002884 res/drawable/icon.png (OK)

    7005452 res/layout/main.xml (OK ? compressed)

    7005745 AndroidManifest.xml (OK ? compressed)

    7006548 resources.arsc (OK)

    7007504 res/drawable-hdpi/icon.png (OK)

    7011152 classes.dex (OK ? compressed)

    Verification succesful

    Hurray we are all set.

  • Hi guys! I have a sprite I have named 'WreckingBall' which has a 8 direction behaviour attached to it.

    I want a little man with a gun to sit on top of the WreckingBall sprite... So I have created another sprite I have named 'Sprite'.

    I have an event sheet called event sheet 1:

    I create a new Event. It goes like this....

    Add Event -> System - > every tick -> Sprite -> Pin Pin To -> WreckingBall.

    The Sprite does not pin to the Wrecking ball. It entirely ignores this event sheet rule. I think it is ignoring the event sheet completely.

    I checked Layout properties and Event Sheet 1 is specified in the layout properties.

    I just started development with this environment today so maybe I am doing something wrong?

    Does anyone know why my event sheet will not pin one sprite to another? It seems silly!