trance's Forum Posts

  • got it, thanks guys...

  • Hello,

    I will explain my situation on the following example:

    When I click on for example "Level 2" button I want to set my textObject to 300 and when I click on "Level 15" button the textObject has to be set to 150 for example. Its quite easy, no problem - BUT what if I create the RESTART button?

    When I click it I want those textsObjects to be set to its default values.

    So when clicked on restart in the level 2 text has to be 300 again (because during the level it will be falling to 0)

    How to do this? How to restart a specific global variable in a specific level?

  • can someone upload the example with webstorage? I cant figure it out...

  • excellent...thanks

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • cvp

    man one more question, whenever the ball hit the mine it always throw the ball to the right

    when the ball hit that mine from the left side I would like that ball to be thrown to the left...

  • cvp

    thats what I was looking for... thank you man

  • Hello,

    when a ball object fell down on a mine (bomb) object I would like that ball to be thrown away because of that explosion...

    how to do that? cant figure it out...

    thx

  • vee41

    thanks for the tutorial links but there is nothing new for me... I just wanted to solve the problem with gradient background...

    I really dont know how to make my background gradient with no impact (or minimal impact) on performance...

  • vee41

    doesnt work for me, I created 64x64 gradient picture, then converted it to C2, resized it and when I launch it via CocoonJS - from usual 50-60 fps to 30fps :/

    any other way?

  • excellent, I had no experience with the Sine behaviour so I wasnt using it till now.

    So thank you.

    BTW - I have no idea what "Synfig" is :)

  • Hey guys,

    HERE I have my capx with a bouncing ball (the bouncing animation is made just with different Image Points)

    my question is: How to do this bouncing animation smooth?

  • I found this amazing example -> dl.dropbox.com/u/45711709/angrynerds.capx by user called Ize.

    and I wonder how to try this example with the "Touch" function, so instead of Mouse cursor I would like to shoot the bottles at the place where I touched the screen.

    Thanks

  • this is quite suprising for me, I thought that only the title of my game can get me in trouble...

    I have to admit that my version of Arkanoid is similar to the original game Arkanoid, well I suppose I will have to remake it a little bit.

  • hm..hm..

    actually "Breakanoid" is not bad at all :)

  • it is the same as Arcanoid..