trance's Forum Posts

  • CocoonJS - 30-40fps

    Crosswalk - 10-20fps

    terrible thing...huge disappointment..

  • Ashley

    OK I finally found out what is the problem.

    When you set Physics engine (CocoonJS object) to Accelerated and then launch it via CocoonJS launcher - everything is fine

    BUT when you set it to Acclerated and then compile it in cocoonjs-cloud-service and launch it on your android devices = BLACK SCREEN !

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  • yes that was the problem... Honestly I didnt even know that there is such an option...

    Thank you

  • I noticed that when I copied some objects and events from the old project .capx to the new one .capx - touch function in my browser doesnt work then... I just keep clicking on any button but nothing happens. In the old project it works fine.

    And on my android devices everything works fine as well..it just doesnt work in my browser.

    Why is that so?

  • I insert a new sprite to my project on a layer with 0,0 paralax and add the Anchor behavior to it (Left Edge = Window left & Top Edge = Window top)

    but when I press F5 in order to look at the result, it didnt move at all and stayed on its default position.

  • not sure what Debug log u mean Ashley...

  • Hello,

    when I launch my project via CocoonJS everything is fine... BUT

    when I compile it on cocoonjsservice.ludei.com/cloud and then instal it on one of my android devices all I can see is just LUDEI LOGO screen and than nothing, just a black screen.

  • in that case I dont get that advice :)

    "instead of 1280x720 rather target 16:9 ratio" so instead of 1280x720 I can use 1280x720 ?

  • vtrix

    no I didnt, it shows only LUDEI logo on the 1st screenshot and black screen on the 2nd one.

    conecring manymo.com/emulators I have already tried this but I couldnt figure out how to open my .apk project, everytime I try to open it after the instalation it says "Unfortunately, (app) has stopped"

    Anyway, can someone explain something to me? In Ashleys tutorial Supporting multiple screen sizes - he says that instead of 1280x720 res. I should target the 16:9 aspect ratio, but 1280x720 IS 16:9 ratio right? So I could let my windows size 1280x720?

  • retrodude

    yeah I know but it also depends on the Window Size.. in Ashleys tutorial scirra.com/tutorials/73/supporting-multiple-screen-sizes

    • it says that I can set any 16:9 resolution but when I use for example 640x360 or 1024x576 it makes significant difference (empty white bars along sides) in all three android devices I own.
  • nothing? How u guys test your android games? I supposed you dont have all android devices at home :)

  • thats not the answer I was waiting for..

  • concerning that emulator, how to load the android app saved in my pc?

    btw it looks quite complicated..

  • Is there some kind of software or website where you can test your android app on many devices?

    I would appreciate especially screenshots from different devices in order to know whether my screen resolution is fine...

    I have already tried appthwack.com but their sreenshots are just black screens nothing more...

  • Which one has lower effect on FPS?

    When you have events like this:

    1) -> On touched sth ->> Create object on layer ? at X,Y (then destroy it)

    or:

    2) -> On touched sth ->> Set object Visble (then set it back at being invisible)