TonyW's Forum Posts

  • So, In the demo game of space shooter, asteroids... if you export that game it will pop up an option when opened in android asking, "if you would like to "add to home screen"

    How do I get it to do this for other games I create?

    Thanks

  • use the "TEXT BOX" field and set it to "Read only" in place of just the normal text

  • Assuming it does not need to have much other function... "and you have the sprites" just place the overlapping ball inside the ring and activate the (sine) behavior for the ball. adjust sine output as need. ??

    good luck!

  • What's up guys, this site offers a SSL hosting account with your OWN domain for like 9.99

    I have looked around and private SSL for hosting is around 100.00 so this cool,

    You must have a SSL to publish games to Facebook (this is an inexpensive option)

    https://www.peoplecrowds.com/cart.php

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    https://www.scirra.com/store/2d-game-sprites/real-people-ally-cats-pack-1750

    <p>Real People "Ally Cats" is an animated sprite pack for your game.</p><p>This pack contains four characters each with there own custom animations, styles and attitudes.</p>

    Use this topic to leave comments, ask questions and talk about Real People "Ally Cats pack"

  • Working for your money has never been easier,

    What kind of additions should I add to this to make it more engaging?

    https://play.google.com/store/apps/deta ... ey.clicker

    Thanks!

  • TonyW help me understand what plugins are you using? when the build failed.. what kind of error was it? I know that most of my build errors with XDK are certificate related (iOS not android). I've had good luck (knock on wood) with Crosswalk / XDK for awhile now. That doesn't mean plugins all work when I test on mobile but at least I don't get errors.

    This is the plugin that i used : cordova-plugin-payment-iap

    and this is the build error

    Thanks, I would like to be able to use IAP apps again.

  • I actually did just goto that one on Sunday... but the build failed... what XDK cordova plugin did you import to use for cranberry?

    thanks!

  • so are you saying that the PHONE gap plugin works for IAP using XDK? please share the plugins location... I need it lol

    also, in XDK are you using the standard third party plugin as well?

  • Its frustrating to say the least... I have built many games and published them to the android store.

    But, like you said... when it comes to using the third party plugins like IAP and admob the XDK and others change so often that the plugins break. Then you spend more time trying to find new plugins and a fix for the problem... is it C2 ? is it XDK? who knows??? it just doesnt work anymore... It used to work, now its broke. story of my life with this software.

    Don't get me wrong, I absolutely LOVE Construct 2. Its amazing!

    But every time I goto release a new app something has changed and features like in app purchases just dont work.

    Im stuck right now... I have built 6 versions of the same app trying to get IAP to load and keep getting errors and im using the C2 house plugins.

    Makes me want to give up and sell hot dogs or something. .... ....

  • If you have a game that will level up In 200 difrent ways its prob going to be to much for the c2 engine anyway... I don't think it was built to handle that kind of game, But I could be wrong.

    Good luck!

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  • Are you using a timed event?

  • Use (set value) then select the global var

  • No prob bro!

    Halla at me if you do, I have a complete tutorial on a android build

  • at justintime0185

    set up a global variable

    global (textCounter)

    then set a group of events like this...

    if textCounter is 1 then set "enemy text to "come , sit next to me"

    wait 5 seconds

    if textCounter is 2 then set "enemy text to "I love you"

    wait 5 seconds

    if textCounter is 3 then set "enemy text to "lets dance"

    wait 5 seconds

    if textCounter is 4 then set "enemy text to "what kind of car do you drive?"

    wait 5 seconds

    if textCounter is 5 then set "enemy text to "I give up"

    wait 5 seconds

    then create a random string like so...

    [every 5 seconds] system set textCounter to RANDOM(5)

    This will bounce threw your text displays randomly every five seconds setting it to a different text