TonyW's Forum Posts

  • OK, PLUGIN IS INSTALLED.... and I have a working example of a .capx that will get elapsed time and set a progress bar for total time passed.

    "even if the app was closed and the user was not playing the game"

    This is great for creating time earned rewards in your games.

    "some games have a (come back tomorrow for a bonus)"

    This is how you would do this...

    http://makegamesacc.blogspot.com/2015/09/time-lapsed-rewards-with-construct-2.html

  • We have all seen the screen crack apps in the app store...

    most of them are mediocre at best. only a child would be fooled by that.

    well I have one for you that is sure to get a second glance and a look of shock on the victims face!

    <Full story , pics and app demo>

    http://makegamesacc.blogspot.com/2015/09/pixel-prank.html

  • you should have auto back ups in a folder somewhere.. if you do they where saved in the old version.

    just reinstall the older stable release and pull the project in from a auto back up.

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  • I went to check out your issue, but im not ready to upgrade to r213 yet...

    so im going to guess that there is alot of flashing and flickering at the transition point...

    this would be do to the system changing layers 60 times a second while the system makes "one tick" and he is at the >250 position.

    I would set the "inside house" theme to a separate layout all together.

    you could using the " trigger once while true.." function, but I doubt it will help.

    ... or, on trigger, set the character about 10 pixels out from the trigger pixel position so he is no longer at that spot.

    hope this is useful.

  • OK, well I figured this out eventually... and I'm working on a full video tutorial on "in app purchases" that I will release on my blog this week.

    If your interested it will be posted here. http://makegamesacc.blogspot.com

  • Thanks everyone...

  • Make sure you are setting the angle "every tick"

    and not just "on fire"

    and like theDOM suggested... Set Angle toward position 》 Mouse.X, Mouse.Y

  • Did you export your game for the arcade?

    I know its a silly question but you could have made a mistake and clicked on a different platform on export.

  • crynof Try this,

    On the last even before you trigger "restart layout" reset all your variables.

    Im guessing that the user is acquiring points or something that is not resetting? you need to tell the system to reset those before you restart the game.

    hope this helps

  • angellunaes

    Your image points are the place where your character will rest,

    for example:

    This is your image

    Your image points are prob like this:

    You need to move the image points closer to the actual image borders like this:

    hope this helps

  • Hi Excyis

    Try this method.

    Set a group of sprites on top of your inventory box with different frames set as the items you will gather.

    Then use the drag and drop feature ...

    * "on item dropped" item = "sword" set inventory sprite to the corresponding image.

    *use a system function to check if the frame is greater then "0" to signal if the sprite box has already has been set to an item... if so, it moves to the next one and so on...

    Im guessing you are pining the items because the board is moving??

    put all your menu items on a layer of there own and set the layer parallax to "0,0" this will prevent the items from scrolling around on the screen.

    hope this helps

  • The video you shared with the guy using arrays to do a similar game design.. is perfect for a Zelda style game.

    I have not used them myself ... but it looks like the way to go.

    I would be curious to see what you come up with.

    good luck.

  • ok, I found a plugin from rex rainbow that would let me do what im asking...

    Can someone point me to some directions on how to install his plugins? im getting system errors on c2 start up.

  • declan007

    GREAT!! seo at its finest! lol

  • I just did video on random terrain generator, Im sure you could use something like this to achieve your goal. http://makegamesacc.blogspot.com