Tokinsom's Forum Posts

  • Prominent I appreciate the .capx but having no knowledge of xml or js makes it pretty difficult to use...I need it to read multiple tilemaps, objects, and numerous properties as well.

    I am really close with the project I linked earlier - there's just a few weird problems that don't make any sense. Never had these problems when using sprites instead. rexrainbow can one of you please check it out?

  • Well yeah, that's a given. The problem is getting the proper tile data into each tilemap object..I have no idea why it isn't working.

    1) I can only get 1 tilemap object to load the proper tile data

    2) The tilemap objects occasionally get the tile data mixed up (I assume this has something to do with loading the tilemap images externally)

    I don't even know what else can be done - there aren't a lot of options.

    I've uploaded a simple project folder here if you wouldn't mind taking a look. (Extract the Test folder onto your desktop for external files to work)

  • More or less. I've had no problems getting the TMX Importer to work with a single tilemap on a single layer. It's when you have multiple layers and tilemaps that issues start popping up left and right.

    Never thought about parsing the .tmx data myself...I don't have any experience with XML anyway :T Would you happen to have some old .capx's lying around you could post here?

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  • Check out "event sheet includes". The idea is to have a "parent" event sheet attached to a layout, then other event sheets attached to that.

  • Hey rexrainbow is there any chance of getting a slight redesign of the TMX Importer to work with C2's tilemap objects instead of sprite objects acting as tiles? I've been having a hell of a time getting it to work with tilemaps as it is :T I have a small .capx to share my attempts if you're interested.

  • Televangelist There's no need to use multiple layouts as "rooms" now that we have the "Recreate initial objects" action and rendering cells. Check em out!

  • michael I use the low quality fullscreen & letterbox integer scaling options and have had no problems with seams.

  • TiAm Picking tiles from the layout wouldn't require any work on the UI, really...just zooming, which I still don't think is that necessary. Also people keep saying "I just build my own editor when using tiles" but I find it very hard to believe it's anything er...worthwhile...given our options. Do you use sprites acting as tiles or what?

  • Or spend a few minutes learning about ROMs and Emulators and have literally any game with tons of extra features. Are you guys new to the internet?

  • Yeah I assume it'll be addressed in C3 but that could be another year or two...we've already waited since CC for tile support, come on...

    I can't believe I'm actually considering different engines entirely because I can't use freaking tiles - you know, the basis of 2D level construction for 3 decades.

    TMX Importer + Sprites as tiles = bullsh*t (performance killer, unmanageable tilesets, snags when loading, insanely long preview/export times, bad workflow)

    TMX Importer + Tilemap objects = bullsh*t (incompatible. I've tried many times many ways)

    Tilemap object importing .tmx files = bullsh*t (ridiculous & impractical workflow)

    Tilemap object by itself = bullsh*t (too inefficient)

    Off topic but what I really want for C3 is for it to stop doing things its own unique (and often less efficient) way. Ashley is so against "reinventing the wheel" yet does it all the time. /rant

  • Picking up previously-placed tiles from the layout to place elsewhere (essentially copy/paste).

    The tilemap object, with all the work that went into it, that we waited all this time for, is just about useless without this feature. Not only will it allow us to reuse complex tile arrangements, structures, etc. but it will speed up production 10 fold. It will also give us a better view of the tiles we're working with because you can zoom in the layout.

    Center-orientation will be great too, so we can change the size of a tilemap object without losing/shifting tiles.

  • I was upset about this too at first, but OBS is better than FRAPS in pretty much every way. Free, too! Might hurt Let's Plays though, as FRAPS is fairly popular.

  • The object is appearing at your mouse + the parallax offset. What you're expecting is more of a new feature than a bug. (Subtract parallax offset when placing instances with parallax preview enabled)

  • With rendering/collision cells and "recreate initial instances" to manage objects in zones, I don't see why not. My main concern is the initial loading of the layout...you're talking like...a 30mb layout file at least.

    We need more control over the way our layouts are saved and loaded :T Ideally one giant layout like this would be broken down to a grid and saved as separate files, dynamically loaded/unloaded as you progress.

  • Yep, do it all the time. Just enable unbounded scrolling and use 9-patches or something to define the layout.