Toddler's Forum Posts

  • I just downloaded it, will see it soon.

    Thank you !

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  • Like in Mario you can move forward through the long layout and move back ONLY a little and then the "scroll to" behavior would not let you move back anymore.

    How would you do that ?

    And also, I cannot add "Destroy outside layout" for enemies on the right of the layout that the Platform character haven't encounter yet but would like enemies he has walked passed & out of stage that he can no longer return to to be destroyed.

    Do I have to do like "if enemies.x < player.x-500px[500px assuming that will be the length needed to go out of stage] then destroy" ?

    Have to program manually right ?

    No drag and drop behavior for that ?

  • Magistross, you are awesome.

  • Oh !

    That's interesting !

    But I am using the Trigger once condition so I guess I am out

    How do you even create that by the way ?

  • Thanks for the solution, I wanted to do this too, but then it will show up in the Function object

    I want the function object to hold more "global" functions because everything in the function is visible across all scenes so

    Unless there is a way to isolate functions.

  • Don't read too much into the codes [the variable assignments], it is nonsensical.

    I am just wondering whether is it possible to fit two lines between "OR" statements.

  • Hah...I actually do this out of habit. Setting animation speed to 0 was an old optimization trick for Construct Classic.

    He He He

    Now I know I am not alone ;p

    I do this out of habit as well... Same thing for any sprite that isn't using collision... I turn that off as well. I don't think it's weird to do so. Especially when something bugs out, you than know with certainty that it's not because of an animation speed setting. That said I have yet to have any issues with it

    Actually I read somewhere that turning off collision doesn't optimize it at all, as a matter of fact you have to use Box2D instead of the asm [which is the better version] version to HAVE that ability.

    Yes it shocks me that the ability to "turn off" collision is actually viewed as a feature in Construct 2 [because the web2D asm doesn't support it].

    Please correctly me if I am wrong facecjf, Just trying to help ;p

    I really love Construct 2 though, it is the Best 2D Game making program out there ;p

  • he he he

  • Say if you have a sprite that only have a single image [common], hence only one Animation [default].

    Would setting the Speed to zero optimize Construct 2 ?

    Or Construct 2 magically knows and will not create an internal timer for it [allocating a timer object though not started could be a waste of resource also].

    Thanks, just thinking like a programmer, sorry.

  • I really like the time scale thingy

    I think I will use it soon

  • Oh your solution is Kick Ass too !

    But tell me...how do you make the transition a smooth one ? You take a screen shot and use that screenshot as a sprite into another layout ?

  • Thank you !

    With your suggestion, this is done

  • How can I make it start from Black and slowly into the actual screen without a big gigantic [or a even a small black tile background] covering the whole screen ?

    Which WebGL Behavior can do that ?

  • Hmm, I guess you are right.

    Thanks for the respond Ashley.

  • "the default is 25, so values inside a circle with the radius 25 will still count as zero."

    Simplified English that is more to the point:

    Analog deadzone of 25[default] means values within a circle radius of 25 will be dismissed.