Tobye's Forum Posts

  • szymek - They sent me an email when they took over and I tried it then. Is 'new' newer than that? Do you have a link to some info? I would really like for it to work, because other than that one fatal flaw it was a dream to use.

  • szymek - That's the old appMobi right? They seem great, except for the black screen your game will inevitably get. They told me they would soon fix the problem over a year ago I think it was now, and trying it just last month the issue is still there.

  • szymek - From what I can tell it's a silly idea to pin all your efforts on developing for Ouya, but that the main reason so many games fail to make any money is, well, they are phone games. I don't see why anyone is paying for a console then paying for a game when they could just have it everywhere on their phone instead. This may not be the case as I don't really have an good knowledge of the Ouya library, but from all the game you just listed - and every other game I've heard of on it - this is the case.

    So I reckon the only people who could make decent cash from it are people building for other targets (that involve more than a touch screen) and then porting that over. Maybe a really good fighter or something.

  • ArcadEd - this is great news! But any idea of how to monetise from it? I had used Clay.io in the past for IAP, but just wondering is there's a cleaner way.

  • arontwose - Yeah that's a good idea! Thanks. Also though, adding layers to all layouts can be a pain, so I usually always have at least 2 spare layers. It'd be nice to have an 'add layer to all layouts' option.

  • Generally for anything that is across all layouts, like a HUD, you event their positions in instead of manually placing them.

    For example: at start of layout: create healthbar on layer "hud", viewportleft("hud"), viewporttop("hud")+25. Then just make sure that is in an event sheet common to all layouts and you're golden.

    One thing that can get really bad though is needing to alter a layer's name!

  • Heya,

    I noticed you can set the time scale on arrays, but there is no expression for for an array's timescale like there is for other objects.

    I've been messing around with time scales a lot lately, and the ability to reference the time scale of an array or give them the timer behaviour would make life a heck of a lot easier. Not just for playing around with time scales, but also for keeping timers going regardless of system time scale across multiple layouts.

    EDIT: Also it would be great if you could see object time scales in the debugger!

  • SgtConti - I think you would make every Scirra user exceedingly happy if you could manage this ^^ I can't help as coding is something I know little about (which is why I use C2 in the first place).

    But I do have a suggestion: the ability to set tournament lobbies. So for me to be able to set things such as what time it will start, what item they need their account to have in order to enter, how many rounds, knock-outs, and basically as many other conditions and details as possible. I'm not exactly sure how hard that would be, but just putting it out there in case it can be done!

  • thehen - Thanks for you efforts, it's nice to know it works!

  • thehen - Thanks for the offer! I just sent you a PM.

  • Ashley - I still get frequent crashes where the banner buttons all start going black and the event sheets go all funky. Some other window appears and disappears a few times in the centre of the screen (so fast the text is never visible) and then you can no longer select anything.

    I get it about 4-5 times a day, yet I know others who have never had this problem once.

  • Ashley - thanks for the confirmation! Being able to support handhelds without iPhone procedures or CocoonJS will make life a lot more fun indeed.

  • ArcadEd - Okay, thanks for the info, but it's all a bit much mucking around for me ^^ Plus I'm not very computer literate, all my games work has been QA and design and I have never even touched a mac. So I fear I would outlay that $800-odd and get stuck on some technical aspect I'm not able to deal with. Even the Android process took me a while to get used to.

    Thanks again anyway, and if anyone else happens by this who could help, I think you would get a decent number of takers over time.

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  • ArcadEd - I'm not exactly sure what the process is, but if you could state what accounts one needs to create, then they just give you the package from cocoon or whatever they use along with appStore descriptions, then you use their account with a temporary password to submit the game. Then notify them when/if it's approved and they can change their password back to something else and everyone's happy.

    You could work out some additional details maybe, like if $10 per test on a device, fee for successful application, reduced fee for failed etc. Since I haven't been through it before I don't know the specifics, but I haven't been through it because it's such a massive pain compared to Android.

  • Hey all,

    Recently I copied a layout XML from one project to another. In the project it was copied into, it was named 'Layout 2' instead of its former name, but it was definitely there as an exact duplicate.

    However I have tried this again with other layouts and nothing appears at all. I tried many different things, but it always ended up with nothing or a crash.

    So does anyone have any idea why this is? I don't know how it could be so simple (copy and paste) in one instance, but impossible in others.