Toby R's Forum Posts

  • Ah right, it fits here better. I will. Sorry for that.

  • Thats a great resource you found there , a great addition to any developers marketing. Just to note alot of these youtubers lean more towards graphics so to have a better chance make sure your game is visually appealing . But the youtubers that do retro games are the best shot if your graphics are more pixelish type. I hope to see more Construct 2 games featured on youtube!!

    Of course. It's not about to spam them all when you release your game. Each one is interested in different games, so first you have to get familiar with youtuber. But I don't think that it's all about graphics. I saw famous youtubers videos about small pixelated indie games as well. So it's more about to get him interested somehow in your game I believe. Not an easy job to say at least

  • I'm not sure, but it's from 2015 If I remember correctly, so I'm pretty sure big majority is still valid.

  • The deadline is : 31st August.

    Thanks It's 31st August? We have 10th of September today, so this one is over? Or it's annuall and now the deadline is 31st August 2017?

  • We are close to release our newest game (still on greenlight, but hopefully it will pass) so I made some investigations regarding youtubers. I have found some decent info but one list seems to be especially valuable.

    I think you might want to have it bookmarked. Actually I think every game developer should have it bookmarked.

    The list of over 1400 game YouTubers

    Hope you'll find it useful

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  • Yup. After clearing NWjs folder and installing NWjs again it works fine. So it's needed to uninstall/delete old NWjs before installing new one to avoid this problem. It looks like Mac wrapper is simply not being overwrited.

  • Alright that's a good news actually.

    So It seems like C2 is building several versions with every export?

    Each of those directories take about 160MB

  • I worked in Holland, Malta, Poland (office job) and worked for USA, Canada, BVI, UK and others remotely. I have never been asked about my degree or my education at all to be honest. I think IT (and especially game industry) don't really care about your education but about your skills. So as mentioned above, portfolio is your best friend and there is no better engine than C2 to make one pretty quick.

    Once you master C2 you are actually capable of doing almost anything (2d), so I'm sure you'll find a way to monetize your knowledge. But if you really want to go to some game company then you are right - they don't really search for C2 developers. In that case I would recommend Unity + C#, because it seems to be the most popular tool in majority of game companies, so with good knowledge of Unity and C# you'll probably have the biggest chances to get a job in such company.

    Just a word regarding education again. You will surely be asked about your education if you go to interview without having any portfolio. But I doubt you'll get a job without portfolio even if you have a degree of some famous university. So highly recommend making a nice portfolio

  • It's because the state ramains with value 1 and you have "trigger once" enabled, which means that this condition will be triggered only once until it's true every next frame.

    Just change the state value to 2 or whatever different than 1 just after destroying the blade.

  • I was thinking a bit that it could be actually possible to make both controller and the game fully in C2. Just need to rebuild AC C2 plugin a bit and improvize with exports.

    Currently AC C2 plugin is only for the game part and you have to code controller yourself, but we can wrap AC controller API into C2 plugin and use it in C2. Is anyone interested in making such plugin? If not I might do it later if I'll have some time. There's still a lot of time to February.

    With such plugin C2 users would be able to easily make AC games without need of any manual coding.

  • Yes you need to do some coding in order to prepare the controller. But for most of controllers (I mean depends how fancy you want to make it) it's just a bit of coding. AirConsole also has a controller generator which helps to prepare standard buttons, joystics etc.

    What I was doing in my AC game, was simply sending the C2 Dictionary JSON from controller to the game itself and read that as a message in C2 project. Then based on Dictionary data I was performing some action.

    Here's the small code snippet to give a better understanding.

    /** Start SCREEN BUTTONS **/
        var startScreen_readyButton = new Button("ready-button", {
            "down": function () {
                airconsole.message(AirConsole.SCREEN, {
                    "message": '{"c2dictionary":true,"data":{"action":"player_ready"}}'
                });
            },
        });
    
        var startScreen_creditsButton = new Button("credits-button", {
            "down": function () {
                airconsole.message(AirConsole.SCREEN, {
                    "message": '{"c2dictionary":true,"data":{"action":"goto_credits"}}'
                });
            },
        });
    [/code:15zzvksk]
    
    So as you can see I'm just sending here "player_ready" or "goto_credits" string, depends on which button has been clicked on controller. You can even optimize it to send only this string instead of the whole dictionary JSON and then wrap it in C2 after fetching the string.
  • I am not a Mac user, but my friend just tested my game's Mac export on his machine and it works great. He was just complaining about long loading time, but apart of that the game itself works fine.

    But what concerns me is that my game's Windows and Linux export takes about 150MB, but a Mac export takes 1.65GB! Is this normal? Are Mac exports so big? Or somethings is wrong on my side?

    I'm using latest 0.13 NWjs version (v0.13.2) as every newer one gives me screen flickering issue.

  • Big thanks Guilhermebks

  • I don't see anyone mentioned that yet and I think many would like to be informed <img src="{SMILIES_PATH}/icon_e_wink.gif" alt=";)" title="Wink">

    AirConsole has started a new Game Jam - AirConsole Game Dev Contest 2017

    Main prize this time is $10 000 - it's really a lot of money, so it's worth a try, isn't it? <img src="{SMILIES_PATH}/icon_e_wink.gif" alt=";)" title="Wink">

    There's still a lot of time to prepare as submittion deadline is Feb. 26th 2017.

    For those who don't know what AirConsole is, just a brief info.

    AirConsole is a kind of substitute for PlayStation or Xbox. So as a developer you have to make a game which will run in a browser (this is where the gameplay is) and an easy HTML5 app which will be your game controller (this will run on the smartphone). You connect both the game and the controller with very simple AirConsole API (functions) and upload it to AirConsole server via their web tool.

    They even have a guide for C2 developers here: http://developers.airconsole.com/#/guides/construct2

    This is not a first Game Jam from AirConsole. If you're interested, here is the result page of previous Game Jam: http://blog.airconsole.com/2016/03/airc ... ntest.html

    Good luck to Everyone! <img src="{SMILIES_PATH}/icon_e_wink.gif" alt=";)" title="Wink">

  • This is more a question to C2 staff, not to community. You'll probably get faster and valid response if you write directly to