Tinimations's Forum Posts

  • > This jankyness issue is bringing me to the point of madness. The game starts almost without fault to jag harder and harder the longer the playsession. I'm to submit Klang to IGF this weekend, and I know it stands no real chance in the technical department due to this issue. I'm just hoping the avarage judge quits playing out of time constraints before the jaggyness kicks in. IT REALLY SHOULDN'T BE THIS WAY. Like someone else mentioned, I'm often daydreaming what it would be like to work in GM instead...

    >

    > I also see there hasn't been a new node webkit since march? When's the new edition with chromium 43+ coming out?

    >

    > I'm getting desperate here... This jaggyness issue and the ridicilous memory consumption of the engine's making me fear for the game's chance on the market.

    >

    You suffer stutter in NW 10.5?

    I tried exporting a build with it. The jankyness seemed gone, but back was the horrible memory management. The memory use grew bigger and bigger until it eventually crashed (At worst the collective memory use between all the processes was 4gb, LIKE WTF). At least something got better with the latest editions.

    Gianmichele I will try it. Thanks for the tip

  • This jankyness issue is bringing me to the point of madness. The game starts almost without fault to jag harder and harder the longer the playsession. I'm to submit Klang to IGF this weekend, and I know it stands no real chance in the technical department due to this issue. I'm just hoping the avarage judge quits playing out of time constraints before the jaggyness kicks in. IT REALLY SHOULDN'T BE THIS WAY. Like someone else mentioned, I'm often daydreaming what it would be like to work in GM instead...

    I also see there hasn't been a new node webkit since march? When's the new edition with chromium 43+ coming out?

    I'm getting desperate here... This jaggyness issue and the ridicilous memory consumption of the engine's making me fear for the game's chance on the market.

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    New trailer for Klang!

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    New trailer for Klang!

  • I ended up researching some regex and replaced the code in the xml files with a script. Turned out to be the most efficient way.

  • I'm in the process of making my audio settings system for the options menu. Standard stuff, volume 0 to 100 %. I've gotten this to work with music just fine, since all music in the game uses the same tag ("Music"). However I want a seperate volume setting for all the sound effects which has the sounds folder as source, which has an uncountable number of different tags, and some have no tag at all. Is there a way to make sure all these sounds get affected by my volume correction without having to manually go in and include the math formula in every single audio command in the entire game?

    I've tried to have an every tick command which applies the variable to an empty "" tag, though the results are unstable.

    Edit: And no I don't want to touch master volume for this. I'm using that for something else.

    Thanks

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  • Hi I'm at the phase of development where mastering the in-game audio's become main priority. I see myself struggling with balancing all the music and SFX together since I can't seem to find any good tools for monitoring when the audio peaks (essentially when the volume levels would end up in the red in audio/video editing software)? Is there any way to get data on this rather than just having to do it all by ear?

    Thanks.

  • Refeuh Any examples on how to pull this off with a construct 2 exported project folder?

    Thanks

  • So I have this problem. I have had success with exporting small games to android with Intel XDK and CocoonJS. However all these programs for HTML to APK conversion has a really small size limit. None of them accept more than 30 mb games. My game's around 700mb, and I need this converted to APK format (And no it's not gonna run on a mobile phone or tablet). Is there any good ways to pull this off?

    Thanks

  • Ashley Rebooted the computer, got the update, and it works gloriously. Thanks for such a rapid response!

  • Ashley Did you upload the new build to Steam? Not sure if I've downloaded it but the bug's still there.

  • zenox98 Not really no because then I have to reimplement all the video instances later? I'll rather work on something not dependent on the engine, like concepting.

  • Mhhhm. This makes me unable to work on my game as Firefox's the only browser capable of running really big projects :/. Hope it gets fixed soon.

  • Ashley Making a new profile actually fixed the bug. Thanks!

    This one's made me unable to work on my game period.

  • zenox98 There's no source. I tried it on my main project as well which has tons of videos with sources and it ended up with the same result. It's the plugin itself that's the issue, not the source.