Tinimations's Forum Posts

  • http://www.ign.com/videos/2015/11/23/kl ... ut-trailer Also got the trailer up. Feels more like an achievement for sure!

  • MelVin

    That's what we found right away, cannot export with NWjs object, game wont start, blackscreens.

    So anything that uses that object is a no-go until this bug is fixed. I'm writing a custom save/load using arrays & JSON write/read with NWjs file access, this goes into a set path, output into text files so that it may avoid future save issues. But we'll need the bugs fixed first with the current alpha5 and C2.

    I tried removing the NW object in my game, but I still got blackscreen. Not sure what's causing it. :/

  • Yes I do actually. I'm already hooked up with Microsoft, Sony, Nintendo and another android based console. I'm giving up on Wii U since it has no webGL support, I have a good feeling I'll be able to port to Xbone eventually without too much trouble. I still gotta do more research up towards PS4 to see wether it's viable or not. I might even have to port it to another engine altogether.

    When it comes to the game example. I didn't see a lot of smacktalking, hell the positive ratio was 98 %. When it comes to low sales however, I can see it. The impression I got was that this game's some sort of metroidvania with "ok" art direction and game feel. The use of colors was good, but the overall art design (especiall the characters) lacked appeal. It didn't intrigue me. However Kingdom has that "stop effect" needed for people to check it out. It makes sense to me why one did better than the other.

    While Klang is a platformer, the hook is much more rare than the avarage metroidvania. The positive feedback on the greenlight gives me hope that it has a shot to do well. https://steamcommunity.com/sharedfiles/ ... =399150347

    Though yes I definately want it out on consoles as well.

  • jobel Thanks! I just hope I can get the new NWjs to work soon. Struggle with that black screen on startup issue.

  • jobel Thanks! I just hope I can get the new NWjs to work soon. Struggle with that black screen on startup issue.

  • C-7 Yeah I mostly did it to leave the trailer in the article. Increasing views and letting interested people get to see more than just the demo. I'll probably won't get anything but personal insults from that one troll anyway.

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  • http://www.ign.com/beta/videos/2015/11/ ... o-gameplay

    So IGN posted the demo footage of the game! :O

  • C-7

    Thanks! Just a shame the comment section lives up to its reputation... x)

  • Might be a good opportunity to do marketing work ahead of launch. Launching a game without any awareness or hype can be devestating.

  • zenox98 I tried both with and without the NW plugin, but no difference. Still black screen.

  • You mention that save games doesn't carry over, but does a save/load performed on the NW still work? Great news about the stutter and memory issues. All that's needed now is getting it up and running in a presentable state by february and I can rest easy for the release!

  • Same as above. Blank black screen without any loading.

  • Ashley That still doesn't know why it worked on the inferior computer just fine (which was nealy reformated), but not on the main setup. A conflict with cache or pre-saved data sounds more legit. Construct uses roughly 1gb of ram when working on Klang.

  • zenox98 Unticking cache actually worked! Love you man!

  • zenox98 It only happens on my Klang projects (even the ones that are several months old and were definately working). I'm also not super comfortable sharing capx's of my game since it's almost complete. That it's huge doesn't help either.