Tinimations's Forum Posts

  • grigrizljac Thanks it worked great!

  • Hi. So I'm preparing for PAX East, and one of the things I want to include is a sign up for a mailing list at the end of the demo. Thing is internet tends to be unstable at these events, so I wouldn't bet on using the i_frame plugin. I want to store these emails offline in a way that won't accidently get erased by localstorage clearing the save file. Any ideas on how to pull this off?

    Thanks

  • I can finally stop whining about this!

  • I'm trying to get to the bottom of the performance issues i'm experiencing with NWjs. I'm wondering if there's any debug mode or console that shows me real time performance data?

    Thanks

  • I want to make a browser demo of my game with optimizted loading times. This means I need to get rid of all unneeded assets. However going into the editor and erasing them one by one takes forever. And it makes the iteration process with the full game very impractical.

    Does anyone know about any smart solutions for getting rid of a huge chunk of unnedded assets. I tried erasing them in the caproj folders, but that only corrupted everything.

    Thanks

  • So I went ahead and made a website for my game in construct. Hope you like it.

    http://tinimations.net/klang/

  • Another question! A lot of people seem to have issues with the screen not scrolling to the center by default. Any advice on how to get this working?

  • http://tinimations.net/Landing/

    So working on the landing site for my game. Pretty happy with most of the functionality, and how it works for both desktop and mobile, though I can't select text like how one can select the text in this forum box and copy it to the clipboard. Is there any way to get this working without doing a ton of work?

    Thanks

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  • Problem Description

    So I have a problem with videos playing just fine in preview and NWjs expiort, but not working at all after a HTML 5 export.

    When I look in the console, I get this: http://i.imgur.com/dhvpIUT.jpg

    This suggests the HTML 5 export writes the wrong path for the video?

    Attach a Capx

    https://drive.google.com/file/d/0B1n4Fd ... sp=sharing

    Exported website: http://www.tinimations.net/video_test/

    Description of Capx

    Contains a video which is set to autoplay. Just preview the project and see the video play just fine in browser.

    Steps to Reproduce Bug

    • Open the capx and preview, see how the video plays
    • Go to the website and see how nothing happens
    • http://i.imgur.com/dhvpIUT.jpg Checking console also reveals it can't find the video

    Observed Result

    video doesn't play with console showing error. http://i.imgur.com/dhvpIUT.jpg

    Expected Result

    Video should play in both preview and export

    Affected Browsers

    • Chrome: (YES)
    • FireFox: (YES)
    • Internet Explorer: (YES)

    Operating System and Service Pack

    windows 7 service pack 1

    Construct 2 Version ID

    221

  • Hi. I've long complained about the NWjs performance for my game. I was asked by Ashley to test in Chrome to test the difference in Klang's performance on the two different platforms. I've prepared two builds to prove it, and I want to send my documentation to the NWjs team. I'm just curious if anyone has an email address I can send it to? I only found community stuff on the NWjs site, and I don't want to share it publicly.

    Also Ashley: Had a chance to review the documentation I sent to the support email?

    Thanks

  • The option to preview with assets currently in memory for waaay faster iteration time on bigger projects. If loading times for previews aren't prioritized I won't use Construct after Klang is finished.

  • http://tinimations.net/Metroid30/

    Made a fast paced Metroidvania for GGJ. All you need is a gamepad!

  • Ashley Eisenhans So I exported the game to an HTML document and "downloaded" it to chrome. It ran perfect, not a single lagspike, or stutter, even after a long session. I have my proof, it's NW.js!

    Only issue was that videos wasn't playing at all in the chrome browser. Might be due to them not loading in properly?

    Edit: Also played it in Firefox. Horrendous performance. Constant lagspikes. Preview runs way better here.

  • Ashley The game starts up in chrome if I export it to a website, it's just the preview that's instantly gets a red loading bar. It still attempts to load the assets, but stops at 23 %. I met this wall a long time ago. If not for Firefox I would have switched engine back then. I haven't had the time yet to export the game out and upload it to the web yet. Maybe I should test that.