TILK's Forum Posts

  • You can download it here : play.google.com/store/apps/details

    - A fun and relaxing game

    - Local and global leaderboards

    - Several achievements available

    - Game fully translated into French, English, German, Spanish, Portuguese and Simplified Chinese

    - No need to create an account (use your Google Play account)

    I hope you'll like it, feel free to evaluate it if you like it.

  • OK the problem was the configuration of my self Google play account

  • Hi,

    I did everything I needed to do but my scores are not sent to the leaderboard of the Google play service of my application.

    *I put my app ID in the Construct 3 Google play plugin.

    *I added the ID of my leaderboard created in the Google play service of my app when I submit a score in construct 3.

    *I published the service Google play for my game.

    *I have no error messages and even the score submission is considered a success with trigger.

    But nothing is displayed in my leaderboard. It remains blank. I don't know what to do. I have the impression that the plugin is broken. Maybe it's the "tamper protection " but I only did test from Google Play so I don't think that the problem.

    Please help me !

  • Hello,

    I am an independent developer. After many months of hard work I will release my free multiplayer game on steam and on Google Play on January 9, 2020. It's a cross-platform game (Android and Steam players can play together)

    It is an isometric 2D game of management and strategy on a turn-by-turn basis. With an innovative concept where the goal is to acquire the nuclear bomb before the opponent and to atomize him. There is resource production/management and espionage and sabotage. There is a ranked mode with a leaderboard and normal mode. There is also a private mode to play with you friend. You can unlock Steam/Google Play achievements and you can play against the computer in the singleplayer mode.

    Nuclear Arms Race website :

    https://nucleararmsrace.ch/

    Google Play Store:

    https://play.google.com/store/apps/details?id=com.officialch.nucleararmsrace

    Steam Store:

    https://store.steampowered.com/app/1176780/Nuclear_Arms_Race/

    I hope you will enjoy it. Don't hesitate to add it to your wish list on Steam or Android or both. If you like the game you can buy the DLC with additional features.

    Best regards,

    OfficialCH

  • Same... with HTML export

  • How can I put Overlay Preroll Ads in my game ? Like this : ad4game.com/adspec/overlayads

    OR/AND ADS banner like this : ad4game.com/adspec/footer

    I really need to earn money with my game.

    I use no official JS plugin.

    Do you have an idea ?

    Thanks

  • Download this example : mon-partage.fr/f/GHF9KPkz it's working with your plugin. Then add NW.JS to the project and check what happen (load the project few times)

  • valerypopoff It's about firebase. I use your plugin to connect with Firebase but if I import NWjs plugin it's doesn't work anymore. :(

    logger.ts:86 [2019-09-21T13:17:55.772Z] /app:

    Warning: This is a browser-targeted Firebase bundle but it appears it is being

    run in a Node environment. If running in a Node environment, make sure you

    are using the bundle specified by the "main" field in package.json.

    If you are using Webpack, you can specify "main" as the first item in

    "resolve.mainFields":

    webpack.js.org/configuration/resolve

    If using Rollup, use the rollup-plugin-node-resolve plugin and specify "main"

    as the first item in "mainFields", e.g. ['main', 'module'].

    github.com/rollup/rollup-plugin-node-resolve

  • valerypopoff

    Hi thanks for your plugin.

    Your plugin not working well if I add the NEWjs plugin. I want to export my application for windows. This seems to disrupt the JavaScript function call

  • ThePhotons

    Hi, I' am very interested by this plugin but few questions :

    1. Multiplayer work on many layout or it's better to do all (the game) on the same layout? My game is like a naval battle game or chess game.

    2. In Scirra multiplayer plugin, only local variable that I want to share with other player are share with the module "send message". Can I do the same thing with your plugin ? I have no character in my game only a board.

    3. In the scirra plugin if the host disconnects the game is over. Here I would like to make sure that if one of the two players disconnects he can continue to play until one decides to leave the game or no longer plays for a while. Is it easy to set up? How can I save local variables from each player and keep safe on both player side all the values?.

    4. What is the best plan if I have 500 players online and what is the cost ?

    5. I cannot find the way to download plugin... photonengine.com/-sdkchatconstruct2 and the download link doesn't work.... (I suppose C2 plugin is also compatible with C3?)

    6. Do you have c3 examples or only c2 examples ?

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    Kyatric I managed to reproduce the bug with the example of multiplayer chat. Just log in and then click on the button and then try to log in again from the login page

    mon-partage.fr/f/52VcwDjn

    It's not the same problem... I deleted my post yesterday because i put the wrong message in the wrong topic... I deleted my message again. This problem is not solved

  • It's working! And yes, you should update your documentation "Max Peer" does not include the host. So we can put 1! Because in the multiplayer documentation it says that you have to put 2 minimum (for host and pair)

    It seems to be related to the fact that HOST and PEER leave the room but not the game (They change of layout). So when the player join the same room again maybe their ID or else is not "reset" when he has left before ?

    I cannot share my project actually but maybe you can reproduce this bug if you do that : Add a button to go on a new layout (and disconnect everybody) from the chat layout (from the chat tutorial example) and on this new layout send again people (with "go to layout") to the layout which you must enter your name before the chat room. And now try to join again. It will bug I think.

  • Hi,

    I tried with the two devices and 1 HOST and 2 PEERS. I red in the multiplayer manual that the minimum for the max number is "2". You can look here too : construct.net/en/forum/construct-2/how-do-i-18/multiplayer-join-room-max-75684

    I will try with 3 different devices (one device by PEER)...