tigercrabstudios's Forum Posts

  • Glad you are interested, writing about them is something I will definitely do anyways <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

    Here is the blog I forgot to link. It about the project as a whole so doesn't go into detail with C2, I'll do that separately.

    http://necromancergame.blogspot.com/

  • Hi all, I am using C2 to make an RPG similar to the old Pokemon games (capture, train and battle monsters).

    I am fumbling around trying to generate interest in the game between now and when I plan to have a Kickstarter in the Spring. I have a blog where I occasionally talk about my process (below) but I was considering another option being making tutorial videos for C2 based on my project.

    I am a relative beginner, but I have managed to create a turn based battle system, a calculation to randomize critical hits and misses, an inventory system and a few other elements that people might be interested in seeing.

    Do people have any thoughts on if this is something the community might like or be able to make use of?

    Thank you,

    Daniel

  • That is one option true, I would just like to avoid it if possible as I would have to undo a bunch of events. Also I feel like learning something new

    The closest I have so far is this-

    Set Damage Value to

    random(100)<90?Damage:Damage*1.5

    and with the extra variables

    random(100)<90-HeroDex+EnemyDodge?Damage:Damage*1.5

    Tried it with some test numbers and seems to work, but would still appreciate anyone letting me know if it needs tuning up, thank you!

  • Hi everyone.

    I hope this can work all in an Action (the Condition is already set), I am trying to set a Global Variable called Damage to having a 10% chance of being 150% of its own value. (Essentially a 10% chance of being a critical hit).

    So it would be something like-

    Set Damage to: 90% chance of being Damage and 10% chance of Damage*1.5

    I would also like to do something similar for a missed attack-

    Set Damage to: 90% chance of being Damage and 10% chance of Damage*0

    Thank you!

    Bonus challenge:

    Is it possible to alter that percent chance within the same action? So:

    10(+HeroDexterity -EnemyDodge) in 100 chance.

    I am not very experienced at this kind of logic so I apologize if I am asking the question in a less than helpful way.

  • Neller not yet, the mobile functionality is one or two more steps away.

    Need to add a few more animations to the battle, a few more damage calculations, some NPC animations, then it should be good to test

  • Necromancer, The Fight For Life.

    A monster collection RPG, inspired by the old Pokemon games.

    It will soon be in a state where I can offer it up for people to test. For now, enjoy some screen shots <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

    http://necromancergame.blogspot.com/

    www.necromancergame.com

  • Ah, lovely, thank you.

    I assumed it would be rather simple once I knew the proper name for the feature!

  • Hello everyone,

    I am not sure what the proper term for this is, but I am trying to make a dialogue box that functions in the same way as the old Pokemon games.

    I have a hidden text box that appears when the player sprite is close to an NPC sprite, displaying set text depending on the situation. But the text appears all at once. I would like it to appear gradually like in classic RPGs, but I am not sure how to do this.

    Here is a video to illustrate what I would like the end result to be:

    Thank you for your time!

  • Thank you for the compliment NancyDukes.

    And thank you OC, that is a lot of great advice. I will definitely do as much of that as possible!

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  • Hi guys, so I'm making a game that has turn based (classic FF style) battles, with the player's party on the left and enemies on the right.

    I did this without much thought, but then an artist friend of mine said I needed to switch it around (party on the right and enemies on the left), saying it would feel 'wrong' otherwise.

    He claims that in classic religion and mythology the left is associated with evil, as shown in classical art and so on. I suggested it might be because in Asian countries they generally read from right-to-left.

    Either way, do you have any thoughts about whether this is important or not? And why? Thank you!

    P.S my blog has some early screenshots-

    http://necromancergame.blogspot.com

  • Good morning community, in about 6 months time I am going to have Kickstarter for the video game I am developing with Construct 2.

    I am wondering what ideas people might have for raising awareness for the project over the next 6 months so I don't go into the Kickstarter with zero exposure.

    I have a website and development blog-

    www.necromancergame.com

    http://necromancergame.blogspot.com

    And I try to stay active on relevant message boards and forums, but as a one man operation on a relativley small budget I'm not sure what else I should be doing at this point (other than working on the game of course!)

    Thank you for your time.

  • Awesome, I like to give proper credit.

    Do you think the Comstruct 2 logo would be better, or the Scirra logo? Or both?

  • Hello, not sure if this is the right place for this question but we'll see.

    When my game first loads up I'd like my studio logo to fade in and out before the title screen. But I'd also like to have something like "Powered by - " and then the Construct 2 logo. Would it be better to use just the Construct 2 logo, the Scirra logo, or both together?

    Thank you!

  • Beautiful, thank you.

  • Hello all,

    I see that sqrt(x) gives the square root of x, is there an expression to find the cube root of x?

    Thank you.