tigercrabstudios's Forum Posts

  • This was really useful, thank you. Trying to use it for an inventory management system, it's tough but I'm almost there!

  • Hi everyone,

    Sorry I am messaging from my phone so I can't do screenshots.

    I am using the action-

    Set Instance Variable To = choose 1,2,3

    In order to return a random number, 1, 2 or 3.

    However if I would like the number 2 to come up more often, could I write it as-

    Choose 1,2,2,3

    Or even

    Choose 1,2,2,2,2,3

    Thank you

  • I apologise for anyone who has had difficulty getting the prototype to work- instead I have a very early game play video for anyone interested-

    necromancergame.com/gameplay/gameplay.html

    and a development blog-

    necromancergame.com/progress/progress.html

    Much love.

    Much love.

  • Some other people aren't having trouble with that... does it work if you unpack the zip file and then run the index file? In that case an error message pops up but when it is dismissed the game plays fine...

  • As a thank you to the boards here, this is the second place I am posting the link to the prototype of my game Necromancer, The Fight For Life.

    You may have seen me asking various questions around here and the community has always been exceptionally helpful.

    The game will be a 2D monster collection game with similar mechanics to Pokemon, but with story and characters that I hope will be worthy of a classic Final Fantasy game- All set in a world overrun with Necromancers and undead.

    Here is the page where you can download the game-

    necromancergame.com/gameplay/gameplay.html

    *Major Bug*- during the battle screen, if you hit the space bar before the current animation has totally completed, you may initiate the next animation which will cause the game to freeze. Please be patient!

    I am aiming to have a Kickstarter going on May 20th, so please offer any thoughts or feedback you might have!

    All the best,

    Dan.

  • The purpose of the Kickstarter will be to hire a programmer, so I can take care of pretty much everything else (art/writing/design/mechanics e.t.c)

    Hopefully I will find a very experienced programmer and so I will basically let them decide what engine/program/language to use that will best suit the game.

    Although some friends of mine have said that I should use the Kickstarter funds to hire a digital artist instead, let them re-do all of the art work, and learn to program myself.

    Either path is pretty daunting...

  • You guys are amazing, totally solved it. Thank you!

    I will have a Kickstarter up in a few weeks for my video game, using Construct 2 to make my prototype. I will give the program and the community plenty of credit.

    If you want to check out my game so far it is at-

    necromancergame.com

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  • Unfortunately when I try random(2) -or- floor(random(2)) nothing happens at all...

  • Good afternoon. Just bought the personal version of Construct 2 and couldn't be happier :)

    I am having trouble getting a random function to work. I am attempting to create a turn based game, where the enemy has two options each turn and picks a random one of those two each time. This is what I have.

    ----------------------------

    Global number 'Target' = 0

    Global number 'Turn' = 0

    System / Turn = 2            - Set 'Target' to floor(random(1))

    System / Turn = 2            - Play 'Animation1'

    System / Target = 0

    System / Turn = 2            - Play 'Animation2'

    System / Target = 1

    On 'Animation1' finished    - Set 'Turn' to 3       

    OR          

    On 'Animation2' finished

    ----------------------------

    Right now animation1 plays every time. If I disable animation1 then nothing happens. Please help me learn how to use random properly.

  • Oh sweet that totally worked!

    I would be very grateful if someone could explain why that worked, in case I encounter this again...

  • Hi rN, unfortunately I cannot add 'Else' there, it claims it is invalid.

    I tried adding a 'Wait 1 second' to the actions of each event but that didn't seem to work either.

  • Absolutely love the program by the way, am so glad I found it.

    I am having trouble phrasing my issue, so I will just say what I want to happen...

    -----------------------

    (keyboard) space pressed

    + (sprite position) X=74    -then-    (set sprite position) X=88 Y=274

    (keyboard) space pressed

    + (sprite position) X=88    -then-    (set sprite position) X=69 Y=127

    (keyboard) space pressed

    + (sprite position) X=69    -then-    (set sprite position) X=476 Y=195

    ------------------------

    So I want to press the space bar and have the sprite reposition, then hit space bar again and have the sprite reposition again. Right now If I hit space bar it skips the middle step and jumps to the final position (if I disable the final event, it repositions correctly to the 2nd event).

    I am not sure what more I need to do. Thank you!