TiAm's Forum Posts

  • Got a new system about a year ago. Pretty good spces: i7 3570k, 16gb ram. Have a dual boot system: windows on an ssd, linux mint on a normal hdd.

    While both are fast...windows on ssd is crazy fast. The only thing holding me back from switching linux to an ssd is that I'll probably have to reinstall and reconfigure it, and I just haven't had the wherewithall to do that yet.

    Bottom line: 90 percent of the time, on a powerful system with a normal hdd, your bottleneck is the hdd. Raid makes almost no difference compared to ssd because the limitation of hdd's isn't the overall transfer rate, but how quick the hdd can seek to different areas of the drive. This comes in to play when you boot up a program, and it has to load a bunch of different files. SSD's are literally magnitudes faster at this, which is why, for me, chrome with 100 tabs takes about 20 seconds on linux mint, and about 1/2 a second on windows.

  • Problem Description

    I'm having trouble with all objects on a layer becoming invisible when I set said layer's "force own texture" to "yes". Video here:

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    Attach a Capx

    [attachment=0:22olmbk4]bug_stripdown_NebularDrift_6_texForce.capx[/attachment:22olmbk4]

    Description of Capx

    Demonstrates the issue described above.

    Steps to Reproduce Bug

    • Once capx loads, zoom in, or pan around. The objects initially visible will disappear.

    Observed Result

    When I first load the session, I can see the objects. When I zoom or move, they all disappear. I can still grab them and move them around -- bounding box shows up -- but the only thing that makes them visible again is turning "force own texture" to "off".

    Not shown in the video, but one time the project loaded and said layer displayed correctly even when moving/zooming. And a couple times it didn't even display on the initial load. This is all with the exact same session.

    I tried deleting all the other layers, but this still happens.

    Updated graphics drivers. Reinstalled construct. Same results.

    Expected Result

    That the editor will function normally.

    Affected Browsers

      Not Applicable.

    Operating System and Service Pack

    Win 7 x64, Service Pack 2

    Construct 2 Version ID

    173

  • Maybe someone could put up a tutorial listing all known breaking changes since version XX(50? 100?), and users could update it with fixes.

    So, if someone's resurrecting an old project of value, they'd have a list of fixes to try.

    I can't imagine trawling thru 100 pages of changelogs...

  • Quake Live.

  • There was a discussion of SIMD in general a month or two ago. At the time ashley commented that it wouldn't really have many advantages for construct...though there wasn't a library available at the time, so maybe that was in the context of the effort required exceeding the potential benefits.

    I really don't understand enough about this to comment more.

    Ashley: would this library be at all useful?

  • Knight05

    Thanks for the heads-up; I must have some code in there that isn't minify compliant. I'll try to get that sorted out.

    BTW, left a review/rating on newgrounds.

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  • Originally, I uploaded the wrong file for v0.3. I just upped a fixed version. The new filename has '_fixed' appended to it. Please switch; a bunch of the properties are mismatched in the old version. Link is in initial post, and also below:

    https://www.dropbox.com/s/dzc5t9d8ysuna ... _fixed.zip

    Cheers, T

    P.S.

    0.4 is kind of on hold...smoothing, upon more investigation, seems quite silly until browsers can provide higher resolution mouse data; response curves are still planned, but I haven't found an approach I like yet.

  • BTW, to anybody trying to use my Mouse Lock plugin: I just realized a couple days ago that I hadn't uploaded the correct version, so if you are using v0.3 and wondering my it's not working correctly -- specifically, a bunch of the properties are mismapped -- don't sweat: it's me, not you.

    I'll upload the correct one later tonight when I'm back to my normal computer.

  • Anybody done a fps demo yet? Maybe something based on quake? Or just original...really, anything would be neat to see.

  • Just played tiny tank.

    This will be so useful on so many different levels, especially for 2.5d games and the like, and for true 3d stuff like tiny tank too.

    Wow...I think I'm still in shock...

    Really impressive QuaziGNRLnose.

  • DatapawWolf

    Hope you find it useful at some point.

    Working on 0.4, though it's still a few days away at least...trying to refocus on my actual game too.

  • v0.3 is out. See original post for download and changelog.

  • rexrainbow

    Okay, nice to know for sure. I can work around it. Thanks rex.

  • mepis

    Thanks for the reply; however, that's not what I'm trying to do.

    I'm wonder if there is any way to affect how a property displays in the IDE properties bar; to either grey out, lock, or hide a property depending on the settings of another property. Example:

    Properties bar:

    1-Activate Foobar on: Single Click/Double Click/Custom Button

    2-Custom Button: a/b/c/etc...

    The idea would be to hide/lock/grey out the Custom Button property if Activate Foobar is not set to Custom Button.

    Hope that makes a bit more sense.

  • I'm trying to figure out how to do one of two things. All of this is in the IDE:

    1. Have a property I can gray out or disable user input to depending on the setting of another property.

    2. Have a property that only appears when another property is set a certain way.

    Either option would work for me. I've looked thru other plugins, the sdk documentation, and the forum, but I can't figure out how to do this.

    It's not a mandatory thing for my plugin to work, but it would make one of my properties a little more elegant to set for the user.