TiAm's Forum Posts

  • Will definitely check out the Krita tut. It's a wonderful tool, and the UX isn't quite like anything else out there -- commercial or otherwise. Really feels more geared towards artists than Gimp, Photoshop, etc. The brushes and filters are particularly top-notch.

    Just wish it was a little more stable on windows...

  • Really useful for dynamically fading audio in and out between layouts; no more having to rebake fades!

    Always wondered why such a basic effect was never included in the Audio object.

    Thanks rex!

  • This plugin by rex might make a good homing missile:

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  • Never use force own texture unless you need to; if anything it can greatly decrease perf on weak mobiles ( ie, android... )

    It is needed for certain effects and blend modes.

  • imaffett

    Great news, looking forward to testing out CW14.

    Along with the improved CJS, this would give us two usable options for cordova compatible export to most android devices. Which is a much better place than we were a few months ago.

  • sqiddster

    Yes, you probably don't need to worry, should be able to get away with quite a few 'tags'.

    However, I'd recommend doing some experiments in lieu of speculation, because I haven't used WebAudio convolution myself. I'm simply projecting from my knowledge of how the effect works in a daw environment, and my experiments with other aspects of WebAudio. It's generally very fast and efficient, comparable to native audio processing.

  • My understanding of the audio system is that each 'tag' has its own effects chain, thus making each tag a separate 'track', so to speak.

    So, if you ganged together most of your sfx under a single tag "sfx", even an expensive effect like convolution should be pretty cheap.

    FYI, audio effects are generally very efficient, and run in a separate thread from the main game, so they shouldn't really cause slowdown. Convolution is probably the heaviest effect in WebAudio outside of a really high rez fft; most everything else would barely register unless you are targeting mobile.

    IIRC, the length of the convolution impulse sample will determine the cost of the effect; longer sample, more cpu.

    Slightly OT: Oh, and don't use the Doppler effect; it's been depreciated: https://groups.google.com/a/chromium.or ... 1SI1GoHYO8

  • ludei

    Would you consider adding support for Google Saved Games to ATPGooglePlayGames? It's an incredibly awesome service that you can read about here:

    https://developers.google.com/games/ser ... savedgames

  • Sisyphus

    Iolva

    I just looked into that; basically, if you are a small developer -- like, not making more than 1 million a year, or employing more than 5 people who use VS -- the community edition is free to use, even for commercial projects.

    I think the rationale is that if students and entrepreneurs use visual studio now, they will keep using it when/if they succeed.

  • rexrainbow

    Thanks for merging.

  • Iolva

    Interesting, VS is a very mature piece of software. Looking forward to giving this a try...maybe later tonight.

  • rexrainbow

    I added some minor functionality to this behavior; just thought I'd share:

    https://www.dropbox.com/s/8z7ljt5qhqxzh ... od.7z?dl=0

    Changes:

    1. Can see and set params A/n/B/m in debug mode.

    2. Can get params A/n/B/m as expressions, so these values can be retrieved during runtime.

    Feel free to roll these into the official version if you feel like it. <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

  • rexrainbow

    Any reason this plugin is set to run as "bf_onlyone"? I'm using two instances of the behavior by adding my objects to a family, and everything seems to be working fine.

  • Clever concept and wonderful artwork. Will be sure to give it a try!

  • Kyatric

    C2 does a pretty good job at dithering when exporting as 8 bit png's.

    However, PNGoo uses a different algorithm to dither down the colors. In some cases, it is superior to the lib used by C2 (pngcrush).

    I think TinyPNG uses the same algo as PNGoo.