TiAm's Forum Posts

  • thatserafimkid

    The build system constantly updates, so, yeah, sometimes problems can be fixed -- or appear -- just from rebuilding everything.

  • Ashley

    Agreed. I guess it's what you'd call an 'edge case'.

  • Tokinsom

    With modern SSD's the support hardware will likely give out before the flash cells will, unless you are running a server on them.

    DrewMelton

    If what Tokinsom is saying is true -- and why wouldn't it be -- then previewing to an ssd would speed things up immensely. Probably in the range of a 6-8x improvement.

    SSD's can read/write small files extremely fast; that's their biggest advantage over traditional hdd's, and why programs and OS's start so fast on them.

    Ashley

    Would there be any way of adding a feature where we could specify where preview files are generated? That way users with their OS on a HDD could preview to an SSD without having to migrate their whole OS.

  • Actually, I haven't tried 13 yet; last version I tried was 12.

    Do you mean actual text, or spritefonts? I never really use text objects; too many issues on too many platforms.

  • I play it pretty often, though a lot less lately because I'm crazy busy most of the time. Late-mid TH8, Lvl 84. Farming is pretty dull, but wars get interesting at TH 9 and 10.

    I especially enjoy tailoring unique armies for war, planning out how to use them, losing, and then seeing a team mate steamroll the same base by dumping a wad of dragons on the nearest builder hut.

  • Loved Fallout 3, though it's a really depressing game to play in large doses. VATS was amazing, and even just exploring was just so much damn fun.

    But yeah, Bethesda has a lot of trouble with borrowing facial animations from the ps2 era.

  • Yeah, mega glitchy. Never got it to work right, and finally C2 crashed....hard. Like 'my mouse isn't moving right' hard.

    I looked at the process in task manager...and it was using 7.4gb of memory. #memleak

    Different question: Is it working okay for anyone?

  • This would be incredible, especially for doing flash style graphics.

    C3 maybe...?

  • I've been in the beta for awhile now. I've always exported as cordova. Steps I use:

    1. Export as cordova. Default settings are fine.

    2. Delete the "config.xml" file in the export folders.

    3. Create a folder named "www" inside the export folder, and move all other files and folders inside it.

    4. Zip the export folder up as a zip file. Don't use anything else, like 7z or rar.

    5. We used to have to delete the default 'whitelist' plugin. IIRC, you don't have to anymore.

    6. If build fails, you should get an email with the build errors. Not all cordova plugs work; start the process of elimination.

    Don't know about AdMob, I haven't integrated it in any of my projects yet.

    Good luck.

  • While this isn't a specific solution to your issue, it's a pretty invaluable tool for doing advanced camera control:

  • This would be a perfect fit for this kind of behavior:

    To choose whether to activate/deactivate, use line of sight on your player char, and look to see when player can see animals. Much cheaper than putting LOS on every single animal.

  • I too have noticed that 64bit builds use a hair more cpu, though I've never seen as much of a discrepancy as DrewMelton. I have noticed that 64bit builds use more memory than 32bit builds though, which seems kind of ironic.

    That being said, I have tried newer NW's, but always end up rolling back to 10.5. It's is the smoothest and most stable for me, and everything works that I need...but 10.5 only exports 32 bit. So, that simplifies things.

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  • The calculation of distance traveled is trivial, it would have no affect on real-world performance, even with tons of 'bullet' objects onscreen.

    An analogy:

    "I want to take the valve caps off my tires to decrease wind resistance and improve my mileage."

  • In what environment are you seeing lag? In a browser? In NW.JS? On your phone?

    What is your cpu usage? What is your fps (search in forum how to add your own fps/cpu readout with a spritefont, as debug mode can cause a lot of slowdown).

    The 'uni-sprite' method you mention is not one I'm particularly fond of, because all the frames and animations for the mega-sprite are loaded into memory, even those that aren't in use. So, probably not a good match for a platformer. That being said, there are situations where it's a good way to go (simpler games).