TiAm's Forum Posts

  • Got a smartphone. Also got Spriter, which I still haven't had time to use yet.

    Oh, and some of this too:

    Clothes so I don't make games naked anymore.

    This image...this is not my kind of image.

  • [quote:2rvg565m]Microsoft is digging into Halo lore with the Spartan codename.

    Heh, didn't catch that. I guess somebody snoozed through Greek history.

  • Well, didn't see this one coming:

    http://www.tomshardware.com/news/micros ... 28270.html

  • I was thinking this must be something to do with the new node 11.1.

    BUT, I tried a 64bit export from r192, and I still get a normal window with Min/Max/Exit buttons.

    Wonder what the difference is?

  • This, children, is why you should never drink eggnog that's past due.

  • Did you try reverting to an earlier version of node? 10.5 performs better than the current version anyway.

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  • Colludium

    Thanks for the idea. Actually, though, I just figured this out 5 mins ago: somehow, my router's ip address had changed slightly. I just went to C2's 'preview on lan address' setting, picked the top suggestion (which had 1 number different), and everything worked.

  • I'm on r190, and I'm getting window controls here. I've never seen this before, I'm afraid.

  • Here, check out this capx:

    https://www.dropbox.com/s/q2dr73anahz7f ... .capx?dl=0

    I switched the grass from a tiledBG to a 9patch. The principle is the same though.

  • I just got a new router. I set up LAN preview in C2 according to Ashley's guide. Everything worked fine; previewed in all browsers, previewed to my mobile.

    Now...it isn't working. I haven't changed anything that I can think of. This is the error I'm getting:

    [attachment=0:38fqbgll][/attachment:38fqbgll]

    I am running C2 as an administrator. I've double checked this. I'm using r190 stable. I also tried a separate instal of r192 beta, same thing.

    Any ideas where to start here?

  • I think this is one of those features that would be useful to more experienced users, but would cause a lot of confusion for newcomers. I imagine Ashley has forseen the onslaught of 'performance issues' and 'bug reports' that would inevitably arise from improper use of such a feature.

    It's also quite possible that this would require some deep changes to the engine, given that, in its current state, textures are only unloaded at the end of a layout.

    Still...I would like to see this. It would make expansive, single layout games possible in C2, even on mobiles. I see the recent addition of 'Reload Layout X/Y' as a sign that Ashley has some interest in facilitating this.

  • When you say you made a new project with more objects and it ran smoothly, are you talking about normal physics objects, or were you using r0j0hound's plugin?

  • Physics are pretty brutal on mobile, any way you slice it.

    I don't know how much code you've already done, but you might take a look at this amazing plugin by r0j0hound:

    To me, it seems to run smoother than box2d. It also has some amazing features that box2d doesn't, like collision groups (these objects only collide with each other).

    Also, spawning/destroying objects is hard on the engine if you handle too many in one tick, even if the action only happens occasionally.

  • I just tried a few, they are working for me. C2 can't currently export to the arcade though (you have to go back to r184 if you want to do that).

    Did you try multiple browsers? Chrome or IE is preferred.