TheWyrm's Forum Posts

  • No I didn't. I'll try that again later and get back to you.

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  • I got it to load with some text editing in the project files. However, the manifest files were also overwrote. :/

  • So the project does not load anymore after re-exporting.

  • Trying that now. Presently VS is not responding after reopening the project file. I'll give it some time.

    However, I can see that re-exporting has at least copied over my window phone images with the placeholder ones. :/

  • Hi guys,

    So I can build a windows 8.1 app and phone app, but I need to improve the performance of my phone build. This means making tweaks in C2 and exporting builds until I fix it. Is there a way I can export my project without having to delete the old export? Basically I don't want to have to keep tweaking the project files so am looking for some kind of merge.

  • I doubt anybody has got unmanaged mode working for C2 => http://support.ludei.com/hc/en-us/artic ... -purchases

  • Wow... what a ball ache...fsv@Ludei should really get on top of this asap. As this probably impacting all of their iOS users.

  • Google plus would be good.

  • I have also continued the thread on ludei website -> http://support.ludei.com/hc/communities ... nstruct-2-

    I would appreciate an answer from Ludei as soon as possible.

  • ludei can we get some information on what to do next?

  • It looks like they do to me.

    https://doc.ludei.com/2.0.2/CocoonJS_Ap ... pp.js.html

     /**
    325      * Opens a given URL using a system service that is able to open it. For example, open a HTTP URL using the system WebBrowser.+
    326      * @function
    327      * @param {string} url The URL to be opened by a system service.
    328      */
    329     CocoonJS.App.openURL = function (url) {
    330         if (CocoonJS.App.nativeExtensionObjectAvailable) {
    331             return CocoonJS.makeNativeExtensionObjectFunctionCall("IDTK_APP", "openURL", arguments, true);
    332         }
    333         else if (!navigator.isCocoonJS) {
    334             window.open(url, '_blank');
    335         }
    336     }[/code:189dvgjd]
    
    but I could be wrong..
    
    Also now the plugin is opensource ([url=https://github.com/ludei/Construct-2-plugin]https://github.com/ludei/Construct-2-plugin[/url]) we could add one or does it need to be added at the compiler level?
  • IAP doesnt seem to be working. I submitted my app to Apple and it got rejected. The same build works for Google Play

  • Just heard back from Apple and I have been rejected again...

    "We found that your app exhibited one or more bugs, when reviewed on iPad running iOS 7.1.2 and iPhone 5s running iOS 7.1.2, on both Wi-Fi and cellular networks, which is not in compliance with the App Store Review Guidelines.

    Specifically, we found that when we tapped on the upgrade button that it has no action. Please see the attached screenshot for more information."

    Looks like there maybe an issue here...

  • So the cocoonjs settings are set to store mode MANAGED and store sandbox to DISABLED. I am now using the opensource plugin (before it was the other when it was rejected).

    Something to be careful of when updating the plugin is that your events get switched to different ones. So just recheck them to be sure.

  • Have you tried and tested it for android as well?

    I recently got rejected from Apple for the same reason. I'm hoping after seeing the same build work in google play that it will also work for Apple. I'll let you know how it goes.