TheWyrm's Forum Posts

  • Ashley I think what beufreecasse is asking is why the Facbook plugin provided by C2 does not work natively in things like CocoonJS? Therefore getting to the existing technical issue without loosing time getting there himself.

    If the C2 Facebook plugin worked on the mobile platforms it would mean we wouldn't have use whatever support was provided by the mobile wrappers. Therefore one implementation for each wrapper.

    Clay.io was the only thing that 'use to' work on mobile devices. However, it involved copying some of it's plugin files into the C2 exported zip. That now seems to not work either on CocoonJS 2.0.2

  • Well I think I found it obscurely from a link in the documentation -> https://developer.amazon.com/sdk/shared-key.html

    I'll confirm that it works when I have tested it.

  • Do I have to create a 'Security Profile'? Then use the 'Client Secret' under the general tab?

  • Hi guys,

    I want to create a build for kindle using CocoonJS, but I am having trouble finding the 'Amazon Shared Secret key' as required in the 'Amazon Configuration' settings page.

    Anybody know where I can find this key? I have searched through the amazon developer console but cannot see that exact phrase. Its not the 'Application Key' is it?

  • Thanks guys. So I setup the game to turn off all effects and then turn them back on every time a new layout started, but the problem was still there.

    Yeah, I came to this conclusions as well. I was only using the effect for a cool looking underwater effect on the GUI. So I reasoned that it isn't worth including until its improved. The only issue I can foresee with my code is I check the FPS and then turn off effects if it gets low and vice versa when it is high. So perhaps I am turning the effect on extra layers. Still this wouldn't explain how it gets progressively worse.

  • jayderyu How would one stack the effect? As far as I was aware when you go to a new layout everything associated with that layout is gone. Is this not the case?

    Yeah, I am aware that effects are costly on mobile devices. However, I have created a dynamic performance sheet based on FPS. So those who run modern devices can benefit from the sexier effects. Those who run older devices don't suffer. Well that's the theory anyway...

  • Hi guys,

    I'm using a radial warp effect on a layer on each one of my layouts. As I switch between the layouts on my mobile device (using cocoonjs) the layer effect gets slower and slower.

    Is there some form of memory management I am meant to do when leaving each layer? i.e. am I just queuing up layouts into memory?

  • I'll third this request.

    Also It would be worth including the push notifications.

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  • jayderyu I am well aware of what platforms C2 supports. I started this more as an open topic for discussion to find out what is available through the PS VITA SDK. I read somewhere prior to the PSM SDK release that HTML5 support was on the road map as have others > http://community.eu.playstation.com/t5/ ... p/18774662

    So until then it looks like a wrapper would be the only option.

  • bump

  • BUMP

  • Hey guys,

    So I'm having trouble getting facebook working. I added the iOS platform in facebook, but cannot add the store Id. From what I have read you have to have the app published before you can enter it. So how do I test it before I launch it?

    Of course I assume this is the problem... It could be just because I am using cocoonjs. Can anybody give me some pointers?

    Thanks in advance.

  • Would it possible to put in a feature request to your developers to add an option to disable the plugin when selecting it in C2? I think this is something many will want.

  • Is there a way to disable the plugin? I want to create a universal build and having the FGL QA test stuff popup all the time when the game launches is a pain. It seems the only way to stop it is to remove the plugin from the project, but then this removes all the associated events. So I would have to branch my project and make changes in two places, which is far from ideal.

    Thanks in advance.

  • *When calling an advert it says in the document it will be full screen. Do we have to setup how it disappears? for instance does it have a close button or do we make a screen that moves on after x seconds?

    Found the answer to one of my questions.

    "You can call a function to display a takeover ad at any time. The advert will take focus of your game and will display a close button for the user."