TheWyrm's Forum Posts

  • Thanks for the quick reply, but I have some more questions.

    *When calling an advert it says in the document it will be full screen. Do we have to setup how it disappears? for instance does it have a close button or do we make a screen that moves on after x seconds?

    *Do we have to add cross-promotion?

    *If I need to apply updates to the game after its been released can I do so through your system?

    Again, thank you for your time.

  • Hi,

    I can't find the information that I need so I hope you don't mind if I ask the questions here.

    *Are there any other requirements other than just adding your API?

    *Do you have to add sponsor branding? If so what sized space should be allocated?

    *Do you have to add adverts? Again If so what sized space should be allocated?

    *Are there any restrictions regarding publishing my game in other spaces or on mobile platforms?

    *I went through the wizard a few times before I realized that each partial submission created an app in my game library. How do I delete them?

    *I went through the wizard a few times before I realized that each partial submission created an app in my game library. How do I delete them?

    *My game in your game library says it requires "No 1920 Promo" as a required file before submission. What dimensions does this file need to be?

  • I paid and am waiting for you to send me the plugin.

    The above issue looks like an easy fix. He just needs to cast the string to a number.

  • Hi guys,

    So I posted this same question at ludei support -> http://support.ludei.com/hc/communities ... -202375216

    Their answer was quite interesting.

    "Our latest FB extension has the same signature as the official one.

    Can't confirm if FB works perfectly. We're still working to have the extensions working out of the box in construct2 without any modifcation."

    So I guess I'll give a test when I get chance, but this sounds like positive progress.

  • Hi guys,

    Can someone give me an updated not compatible list for the most recent version of CocoonJS? or is the below still true?

    https://www.scirra.com/tutorials/303/ho ... o-cocoonjs

    "Compatibility

    The following features are not supported in CocoonJS. If any of them are used, Construct 2 will print a message to the debug log saying that they are not supported.

    The form control plugins Textbox and Button are not supported.

    The XML object is not supported.

    The Facebook object is not supported.

    The letterbox fullscreen modes are not supported. If they are selected, it will fall back to 'Scale outer' mode instead.

    The Text plugin's 'Set web font' action is not supported.

    The WebStorage plugin's session storage is not available. Use local storage or global variables instead."

    Specifically I want to know if the facebook object is supported now?

  • Nevermind... I am a tard. The tickbox for apple store services wasnt ticked. Arghhhhhhh....

  • So I downloaded the capx found here -> http://support.ludei.com/hc/en-us/artic ... -2-project

    Then configured the product id to match my own. Built it and that also doesnt work.

    So I assume I have to do something with apple? I have put my secret id into cocoonjs, In-App Purchase has been added to my app id, but is there anything else? Do I need a test user?

    Please help.

  • IAP works fine for google play, but isn't working for iOS using the cocoonjs plugin.

    Anybody have any ideas?

  • Hey, just wondering since PSM development has been opened to allow anybody to sign up if anybody knows if it is possible to run HTML5 games on it? As in a possible future supported platform for C2?

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  • Is there a way to specify what will be contained in the advert bar before performing a build?

    I was hoping to be able to place some html somewhere so it could be copied in the advert div. Therefore, allowing me to not have to keep editing the index page every build.

    If it doesn't exist it would be a useful feature. Thoughts?

  • So I solved this myself.

    This page will give you either HTML, XFBML, iFrame or a URL => https://developers.facebook.com/docs/pl ... ike-button

    However, the url option looks a bit crappy, since it opens up a new page with just the button on. So i wouldn't recommend pointing to that.

    So instead what you can do is a html build, but choose to add the advert bar. You can then edit the source code to include the html for your like button.

    The only problem with this is you have to do it every single time you do a new build. Is there a feature in C2 that allows you to specify this so its included in the build?

  • Can I just open a url to the facebook page with some parameters?

  • Hi guys,

    This is probably very simple but I have a facebook page (not app) and simply want to add a like button to a HTML5 game. I assumed there would be 'prompt to like button' (no permissions required) in the Facebook object, but it doesn't seem to be the case.

    Any ideas?

  • Does the facebook plugin work when in a game when it is installed as an app via CocoonJS on iOS/Android?

  • Its an EC2 server I have just setup. I wanted a quick test area so I forwarded a spare domain to it since that is created very quickly.

    You're correct though the framset breaks it -> http://54.194.20.243/