TheWyrm's Forum Posts

  • hmmm... I wonder if it is an issue with non-consumables then.

    When you purchase something does it require communication with Ludei servers? The reason why I ask is If you didn't make any changes I wonder if Ludei have already made changes to their backend?

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  • calimaborges Ok, sounds good. Let us know how you progress.

  • Ludei have told me that it should be fixed by the end of the week.

  • No news yet time to put on the nag hat again...

  • Don't worry I wouldn't ever do something like that. I'll give it a test on Google Play first and we'll go from there. FYI I can test all the platforms for you at some point since I am distributing my games to as many as possible. That includes iOS, Android, Blackberry, Windows phone and Tizen. Your work is appealing to me for that reason because I need plugins that also work cross platform. Anyway, I'll give it whirl and let you know.

  • calimaborges Great to hear. My shot in the dark trying to contact you wasn't in vain. The main problem starting with the iOS platform is you kind of need an app already on the appstore before you get the bundleid AFAIK.

    Does that mean you don't want my assistance as I described above?

  • Go to https://developers.facebook.com. Then go to Apps > Create a new app and enter anything you need to create the app. Then go to Settings > + Add Platform and choose one. I would start with Android as its easier to get an app up and running. Package Name will be something you setup for the app i.e. com.thewyrm.game. The Class Name will be the same as the package name from what I've found. The hashkey you'll need to extract from the keystore file you used to sign the APK with. I suspect you may struggle with the last part since you haven't done any mobile stuff before.

    Send a capx and the plugin to mat(AT)thewyrm.com and I'll do the mobile stuff.

  • Yeah.. I can't get it working.

    I did everything I could think of doing.

    Added the facebook service to Ludei settings. Added the the android app as a platform. Added the app id to the plugin.

    Then did a simple test of touch a sprite which should trigger the fb login, but nothing. :/

  • Poo. Well it wasn't surprising given that Ludei haven't reported that they fixed anything yet :/

  • Wai I don't know how it will affect us, but as a guess they are just changing the term to match Apples terminology. I haven't tried using unmanaged yet. I also think I was charged during my test.

  • Wai There are three types.

    Managed products - Managed items that can be purchased only once per user account on Google Play. Google play permanently stores the transaction information for each item on a per-user basis.

    Unmanaged products - Unmanaged products are not managed by Google Play. You are responsible for managing the transaction information and cannot query Google Play to retrieve transaction information.

    Subscription - Subscriptions let you sell content, services, or features in your app with automated, recurring billing.

    I have a 'managed product', so it can only be bought once. So you would need an unmanaged product to sell it multiple times.

  • Ok, just need to wait for my alpha test apk to be published through Google Play.

  • Now getting a response from Ludei => https://github.com/ludei/Construct-2-pl ... t-52777486

  • Remmy112 Kind of...

    You can find my app here => https://play.google.com/store/apps/deta ... e&hl=en_GB

    You 'should' be able to see ads by loosing your whole bar in a level OR by going to the title screen for a second time. I have only added full screen adds and not banners.

    I'm just waiting for a bug in CocoonJS to be fixed that prevents iOS apps with IAP passing the Apples review before I official announce.

    Please give me a five star while you're there.

  • I used this tutorial and it worked fine => https://www.scirra.com/tutorials/1024/m ... onjs-games