TheWyrm's Forum Posts

  • bjadams Hmmm... from what I read here -> http://www.engadget.com/2014/06/18/blac ... e-library/ it seems that the BB app store will include amazon store stuff. I assume this will be the HTML5 amazon store rather than kindle android one. So not being phased out yet.

  • So it seems after I couldn't get my PlayBook to authenticate that things are more complex than I realised. PlayBook (blackberry tablets) have not been upgraded to BS10. So you actually need to develop for the PlayBook and BS10 separately. So the existing tutorial may work for the PlayBook. I'll have to have to do more digging tomorrow. What a clusterf$ck...

  • According to this restore purchase has been fixed -> https://github.com/ludei/Construct-2-plugin/issues/16

  • according to this restore purchase has been fixed -> https://github.com/ludei/Construct-2-plugin/issues/16

  • Hi guys,

    I've been working my way through all the platforms. Yesterday I started creating a blackberry build and it seems since the tutorial (http://www.scirra.com/tutorials/561/how ... ckberry-10) was written things have changed a lot which means the export option and tutorial don't work. Well I assume it doesn't since its difficult to follow now they have updated their dev software.

    The new method requires you create a HTML5 build and use the command line to execute some blackberry commands. I have almost completed a release build using the new process. So would anybody else be interested if I wrote an up to date tutorial?

    Cheers,

    The Wyrm

  • When submitting the app to the windows phone store it fails the review with the following encoding issues.

    FAILED - UTF-8 file encoding

    "Error Found: The UTF-8 file encoding test detected the following errors:

    File tizen-iap.js is not properly UTF-8 encoded. Re-save the file as UTF-8 (including Byte Order Mark).

    File channel.html is not properly UTF-8 encoded. Re-save the file as UTF-8 (including Byte Order Mark).

    File bubblegum.css is not properly UTF-8 encoded. Re-save the file as UTF-8 (including Byte Order Mark).

    Impact if not fixed: HTML, CSS, and JavaScript files must be encoded in UTF-8 form with a corresponding byte-order mark (BOM) in order to benefit from bytecode caching and to avoid other runtime error conditions.

    How to fix: Open the affected file, and select "Save As..." option from the File menu in Visual Studio. Select the drop-down control next to the Save button and select "Save with Encoding..." option. From the Advanced save options dialog, choose the "Unicode (UTF-8 with signature)" option and click the OK button."

    Of course its easy to fix by the developer but it would be better if they didn't have to tweak these files. bubblegum.css is a font file which was imported into the project so it it is debatable if files should be encoded on import.

  • Ashley

    Thanks for the quick response. I spent a couple of hours recreating a simplified test capx (attached) this morning, but didn't have the same problem. Looks fine. However, in my game I have a monetisation event sheet which I include into other event sheets that need the functionality. So if there is a bug it probably has a more complex cause. So needs more research.

    I will also make a simplified test capx for 'on resume' and 'on suspend'. I'll let you know the results via bug report or here if I can't find anything.

  • Nevermind... found it... in the solution explorer you right click on *.WindowsPhone then select 'Store > Create App Packages'. This will run you through a wizard, which may require you to update the 'Windows App Certification Kit'. Your app fill fail certification because some js files aren't used and some files don't use their line endings. You will then find you xap here -> *.WindowsPhone\AppPackages

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  • Hi guys,

    So far I exported a windows universal 8.1 project. Tested both the desktop and phone builds. Now I am ready to upload my phone build to the store but can't find my builds to do so. I assumes I would find the xap file in 'BubbleBopper.WindowsPhone\Bin\Release' but I just have an AppxManinfest.xml, *.appxrecipe and a ReverseMap folder.

    Has anybody done this recently?

    Cheers,

    Mat

  • Hi guys,

    I have game that will support iOS, Android, Windows phone, Blackberry, Tizen and HTML5. So far I have it working for iOS, Android and HTML5. Windows phone is the next thing on my list. However, I found that the C2 IAP seems to always return true for thing like 'has product' and 'product purchased successfully'. This is despite having a 'not windows app' condition. So what I find is that my upgrade to full version IAP is always fired.

    FYI I know that you dont use C2's IAP for windows phone and I do use the windows object, but when making a game that supports multiple platforms its a pain to disable specific bits of code based on the platform.

    I also found the browser events 'on suspend' and 'on resume' also don't seem to fire.

    Of course I could be completely wrong since I am using the emulator test at the moment. So my question to you is have any of you experienced these difficulties for windows phone?

  • Ok, so that confirms that its not just me and cjs doesnt always resume... sigh

  • How does the pause on unfocus option work in mobile devices? Do you need to set it on so that your game pauses? or does the mobile device handle this anyway?

  • calimaborges

    Awesome! Is your plugin ready to be tested? If so I'll give it ago.

    If all goes well it maybe worth integrating your work into the official opensource plugin => https://github.com/ludei/Construct-2-plugin. So many people have been asking for this feature so it will really help out a lot of people. Thank you!

  • They could have just sat on it for 3 weeks then did the review yesterday.

    If they tested your in app purchases three weeks ago then it would make no sense why others were failing it at the same time. As I said previously I have used the exact same build for both iOS, Google Play and Amazon with the same common CocoonJS IAP events. iOS doesnt work the rest do. So unless I have to do something special for iOS (i.e. iOS Shared Secret key) then I'll assume that Ludei have fixed the backend and they reviewed your app this week.

    Anyway, I'll resubmit my app shortly and let you know the outcome.

  • So since you say you haven't changed it for a month then that would imply that they have fixed their backend and therefore if we resubmit our apps it should just go through.

    There has also been some speculation that its an issue caused from transitioning from the sandbox to real payment and of course iOS we cant test it. So it could be they tried your IAP a few times during the lengthy review period.