TheWyrm's Forum Posts

  • skelooth Thanks!

    -Sorted and uploaded a frame rate independent version.

    -I believe the 'antenae' are robot arms. So I actually do want them quite jumpy/robotic.

  • C-7 Thanks again. Which arms? and what needs improvement the effect or the sprites?

  • C-7 Thanks, I was thinking along the same lines. I am targeting as many platforms as possible.

    So here is my title screen so far ->http://www.thewyrm.com/paradox/

    I am yet to add sound, optimise and do the second half, but feedback so far would be most welcome.

  • Thanks for the replies. I did it with sprites and events in the end.

  • Thanks guys. I did it with sprites in the end.

  • At present you can't do use facebook with a wrapper.

    -CocoonJS says they are working on one in the next few weeks.

    -PhoneGap there are a few plugins but none that do everything you mention. I think Scirra are looking into getting the official plugins working in the next beta, but to support which features is unknown (https://www.scirra.com/forum/viewtopic.php?t=116818).

  • I want my particles to start at a random rotation, and then rotate them, but it doesnt seem to exist. Is that so?

    If it doesn't out of interest is there an alternative particle system plugin?

  • [quote:17hcrqo0]But FB on Mobile is a different beast. Currently, it will offer to download a native version of your app when you open FB in a browser on a mobile device.

    What plugins/method are you using to post to facebook?

    [quote:17hcrqo0]I understand that cocoonjs is the best option, except that it costs a fortune (I have heard £50/m and up), and doesnt work with the C2 FB functionality, so its a non starter for us (unless the app took off and made money).

    I assume you have written cocoonjs but mean a different platform?

  • So in that game the player blocks it by pressing an action button, which plays a hit animation. So when you do the collision test for the bomb hitting the player character you can check if the player is playing the hit animation. Then apply a different effect for the bomb.

  • Create a new variable and set it to 0. Then when you're dragging set it to 1. When the dragging ends set it to 0. Then you can use the 'compare two values' action to check if the variable is equal to 1.

  • How do I rotate an individual particle without effecting its movement?

    Lets say my particle is a tear drop and I want the narrow bit to face towards the origin as it moves away from it.

  • ludei I would like to point out this post

    I believe this is major concern when using your platform. I'll add it as issues in the various usual places.

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  • vitorfgd GameCentre has been fixed and it has been verified by

  • Aphrodite Cheers, updated.

  • Hi guys.

    Just wanted to let you know the Ludei have fixed the Game Center feature and plan to add Facebook in the following weeks.

    They have also added the following functionality to their services.

    [quote:19sb4qsy]

      Cocoon.Camera: It represents the CocoonJS camera plugin API.

      Cocoon.Device: All functions related to the device.

      Cocoon.Dialog: Dialog functions (prompt / confirm).

      Cocoon.Motion: All functions related to the Accelerometer and Gyroscope.

      Cocoon.Proxify: It proxies different functions of the WebView environment, like Audio objects and XHR.

      Cocoon.Touch: It holds some functions to handle the touch events in both surfaces (Cocoon & WebView).

      Cocoon.Widget: It holds the WebDialog widget, which essentially shows a Webview on top of the CocoonJS layer.

      Cocoon.Utils: It holds some different utilities.

      Additionally, note that Construct 2 plugin will be updated in order to use these new plugins.

      I'm not advocating for them. Just keeping you informed.