thesecretweapon's Forum Posts

  • Only PM if you are talented and can handle complex operations. You must know the implementation of IAP and local leaderboard. PM with a link to your work for more details. Please include your time zone in the PM.

  • PM me for details. I may have something for you.

  • Beaverlicious Does that mean that currently there is no way to implement video ads in C2?

  • After a ton of research I found out that Google Play Game Services that comes with C2 will not work with CocoonJS. So, if you want those services to work, you'll need to re-code the features using CocoonJS 2.0 plugin. Some people have gotten it to work (ex: Headless Runner on Play Store)

  • I'm not talking about CocoonJS plugin which implements Google Play, I'm talking about the new Construct 2 beta release r169 which comes with a Google Play plugin.

    Is it working?

    Which one is more efficient and bug free? Implementing Google Play Leaderboard/achivement/IAP with CocoonJS and Construct 2 r168 or implementing google play services using the "Google Play" plugin that comes with Construct 2 r169?

  • I set up all the leaderboard events except the event which will submit the score. Where should I put the event "submit"? When the player dies? Or when the new layout with Game Over screen comes?

    Basically, how do I send the game's score to my leaderboard?

    Right now, I tried experimenting with submiting the score when the player dies, and logging in and 'showing' the leaderboard on the Game Over Screen when the player clicks a button. The game works normal until I touch the button which is supposed to launch the leaderboard, as soon as I touch the button, the game crashes.

    Can any one explain me what is happening?

  • Which version are you using?

  • Is there any documentation about this? If not, can you explain the process?

    Google Play has documentation regarding leaderboards, achievements and IAPs in Web Games. -> https://developers.google.com/games/ser ... aderboards

    Is it possible to manually implement it in C2 games?

  • izicial It's okay if it is a long and complicated process; what is not okay is that there are no documentation / tutorials regarding this.

  • I would like to add that I have been hammering my head on wall for years searching for this... I have invested time, money and hard work on a game for years and all of it proved to be a waste... I have come across hundreds of threads asking about these essential features both in scirra forums and other forums, and they seem to get no replies. We have hundreds of threads asking for this but no solution, no replies... why don't people reply, do they don't know? And those who know.. want to keep it as a secret: there are no tutorials to demonstrate how to implement these features (If I have to code then its okay with me, I don't need to stick to drag and drop)?

    And the threads get just one insanely repeated answer 'wait, they are working on it'. Honestly, i am fed up of this, every time someone says something against them (Ludei or other third party developers) we get the same reply 'they are a small company providing free service'. Well I don't need free service and most companies including Ludei is funded by VCs. If you can't get the basic features up then maybe it was my mistake to dream that construct 2 is capable of creating real games. Maybe it will always remain a prototype tool and nothing more.

    </rant>

  • Bump... anyone?

    I have been looking for an answer for years (literally)

  • Bump...

    jayderyu can you explain the use of broswer.execjs("javascript=fun") ?

  • I have a pro CocoonJS account. So, I have access to their advanced extensions.

    There seems to be no option in Construct 2 to implement this. I'm completely lost.

    Is it possible to integrate Facebook sharing, leaderboard, in app purchases (Google Play Game Services, Apple Game Centre) using CocoonJS in Construct 2?

    If not then, is there any other export option using which I can do this? Can crosswalk do this?

  • Alright... thanks for helping <img src="smileys/smiley4.gif" border="0" align="middle" />

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  • Transparent touch controls on iPhone is good. Since the screen is small, you don't have the buttons covering up the gameplay screen.