TheRealDannyyy's Forum Posts

    So I read/saw everything about it and my conclusion is: It is easier than Construct 2 but way more limited.

    Buildbox 2 is very easy to use and perfect for absolute beginners that want to create a game as fast as possible.

    C2 offers way more for the price than BB2 does so the only reason I see to qualify the high price, is the amount of work you require to make your game.

    Don't get me wrong, you can create games easily with C2 too but BB2 is even easier to start with.

    BB2 also cuts off the optimization's and generally you don't really have to care about the performance, the engine really does everything for you.

    I personally think that Spark is still the only competitor that Scirra should worry about, of course that depends on the way that C3 will take.

    But if C3 will be something like C2 with major improvements, it will have a strong competitor for sure.

    if you want your game to look like a generic game made with buildbox - then use the out of the box crap they have on offer. You literally can make 3-4 types of games with that thing.

    Its almost the same as opening a premade demo template in construct and not being able to edit the logic - only change parameters and graphics.

    With construct2 you have the freedom to DESIGN the game yourself.

    If you care even a little bit about actual game design - then it would be obvious to you why its not worth even wasting time on it. If something has a high price on its license - that doesnt make it better. I have no idea what they are smoking - they should be offering it for free. Only an idiot would buy it and expect to make an original game. Its super limited.

    I didn't get my hands on it, so I don't want to agree with you yet.

    I just try to judge how it would be (and currently is) based on the stuff they show on their website.

    I'm sorry, but I'm not entirely sure where you're getting your information...

    Buildbox is built on top of the Cocos2d-x engine...not fully coded by themselves.

    Buildbox does not have native export for mobile.

    Buildbox is a 2D engine.

    Isn't Cocos2d next to native?

    Also isn't the new version going to support 3D as far as i saw from the trailers?

    I didn't read through everything or got my hands on it, sorry in that regard.

    EDIT: The most of the preview images show 3D/2.5D'ish content so I got that assumtion from there...

    luckyrawatlucky I'm either totally blind or there is no demo of the older version.

    Could you please link me to a demo version?

    Nagval333

    I understand that $2675 as a one time payment is a lot compared to C2's $100 (I could buy C2 about 26 times with that money ) but you have to understand the following:

    • They have a fairly large team working on the engine, each one of them needs a monthly loan which adds up over time
    • Their engine & features are fully coded by themselves with next to no 3rd party software requirements
    • Native export if you take that as an advantage, usually better performance
    • 3D game development is also included with all its features

    Those are just some obvious points that could bring the price of the engine that high up.

    I have used 1.0 and now 2.0 is going to release online

    their may be too much difference

    in 1.0 they use java for export

    join his forum as you can ask them

    I never go deeply. I had just give that a try, That was amazing 1 year before and now they have design buildbox increadibly.

    See their videos on website

    Oh well, I hope that Java is only for their Android exporter...

    Anyway thanks for introducing me/us to this software, I'll give it a try I guess.

    If you guys want me to do a comparison here in this forum, just give me a heads up!

    I'm one of those types of people that likes to compare stuff like games or software just out of curiosity.

    (Depends on how far I can get with the demo version of course.)

    I have try his demo

    that was amazing but also too costly unafordable price

    You should see his website buildbox.com

    I already saw the website but issues like eg. poor 3rd party exporter performance

    (reference, see C2's features page) are never mentioned for marketing purposes.

    I'm currently struggling to find a demo to get my hands on the engine by myself.

    Also the price doesn't really matter if it saves time and stress with game development, my opinion though...

    Buildbox is truly Zero coding game making software but very costly

    No Event No condition, No actions

    Just Drag & Drop

    From the looks it is great for me at least.

    Does it have any dissadvantages compared to C2?

    Maybe 3rd party exporters, poor performance, leaks in the "eventing" system?

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  • Hi guys, I´m trying to put a border on my html5 exported games. So I got to C:\Program Files\Construct 2\exporters\html5\templates and changed the style to

    > 	<style type="text/css">
    		#c2canvasdiv 
    		{
    			border:thick;
    			border-style:ridge;
    		}
    	</style>
    [/code:21974mk2]
    if I put this code in the index.html it works, but I dont want to do that every time I export, so I changed export.html directly, but it seams tha C2 override this file every time, so where can I put a default CSS code to my exported games ?
    

    I didn't try this out yet but I think it could be possible using the CSSimport plugin.

  • Problem Description

    Construct 2 seems to have an internal issue which leads to some kind of project corruption.

    From autosave to autosave I noticed that C2 creates more and more autosave files without overriding the main savefile. When closing and reloading a project all progress from the previous session is either lost or inside one of the many autosave files.

    Attach a Capx

    Not relevant but if requested, I could send one of the broken projects using a PM.

    Steps to Reproduce

    Unknown!

    Observed Result

    C2 seems to have an internal issue with autosaving larger projects which leads to corrupted saving and the loss of all changes made within the session.

    Expected Result

    Autosaving should work fine and focus on overriding the main capx instead of creating more and more useless autosave files.

    Operating System and Service Pack

    Windows 7 with latest updates and up to date drivers.

    Construct 2 Version ID

    C2 version 230+ Steam release. [Personal Edition]

  • This is by design and documented:

    [quote:2b19fgh6]Note: backups are only made when pressing the 'Save' button. Simply opening a project that somebody has sent you will not make a backup for it unless you modify it and click 'Save'.

    In other words, autobackup means "upon save, make backup if time since last backup is longer than the interval given". Autosave is meant to be the mechanism to trigger that on a regular basis automatically without having to press save, so closing as won't fix.

    Understood but Ashley you have to understand that I'm really in the need of a working automated saving system.

    I know I'm beating a dead horse with the following again because it has been reported a few times in the past.

    Could you please try to implement some sort of workaround for broken autosaves?

    I know that a moderator will immediately tell me to create another report just for this bug again but as many people with the same problem already said,

    there is no way to reproduce this bug so it wouldn't be fair to create another bugreport without a way to reproduce in the forums that just ends up dead like the ones before did.

    If you have any and I mean any way to fix it by deleting files or manipulating something inside C2 autosaving mechanism, please tell me that as soon as possible.

    Otherwise I would like to suggest some sort of system to reset broken autosaves,

    this is the only project-breaking bug left and with this one out of the way I would consider C2 to be the perfect game engine for me at least.

    EDIT: Report HERE

  • Well I think we can chalk this one up to the icons and Windows GDI weirdness then. If you have a large project and the editor becomes sluggish after a while, it seems the new icon caching mode is a workaround.

    It seems to work even after getting sluggish for 5-10 seconds it gets stable again by itself, before I had to restart C2 as a whole.

    I guess that you can wrap this up as solved, if other people come up with the same issue they can feel free to create a new report.

    Thanks again!

  • Judging by the feature list(s) you seem to have dropped the lobby feature.

    Will it be implemented soon or will it most likely be dropped due to problems with NW.js?

  • Problem Description

    Since my huge projects autosave is corrupted I enabled manual saving meaning, I disabled auto-saving.

    However autobackups are still on, I run one backup every 15 minutes and another one every 30 minutes.

    The problem with backups which are basically just the same project saved on different locations,

    do not work without actually saving the game manually.

    This is a huge disadvantage for people like me that have to deal with constant overheating BSODs.

    (AMD core masterrace...)

    Attach a Capx

    Useless capx (Just following the quidelines even though this is an engine based issue.)

    Steps to Reproduce Bug

    • Disable autosaving and enable autobackups
    • Do not manually save the project
    • Notice that no autobackups are being done even though they are set to every XX minutes.

    Observed Result

    No backups are being done even though they should be

    because they are relying on the actual project saving mechanism.

    Expected Result

    Autobackups should work like autosaves and stop the project to autobackup.

    I expect autobackups to be a way of "brute" saving content without it relying on the project saving mechanics.

    Operating System and Service Pack

    Windows 7 with latest updates and up to date drivers.

    Construct 2 Version ID

    Newest release r229 Steam release. [Personal Edition]

  • chrisbrobs Thanks again, do you have any date (doesn't have to be exact) when you will release the rgb feature for the effect?

    > Without the plugin "greenworks" works.

    >

    There currently isn't a way to use preview when Greenworks is included in the project, whether there's any events or actions referencing the plugin. I asked Ashley about this awhile ago but I don't think there's been any progress in getting it working properly. Like others, I've been waiting for Steam support for some time and I guess we'll just have to cross our fingers that the 3rd-party plugin MadSpy is developing gets out the door some time soon.

    Why is MadSpy able to get a plugin to work with a lot of custom features and Ashley not because he has to rely on "backend" developers?

    Is there a reason why Ashley is doing that besides the obvious reason of him being busy with developing C3?

    (This is not a rant or something, I understand that creating a reliable plugin takes a lot of time and effort, I'm just curious.)