TheRealDannyyy's Forum Posts

  • Ashley I cannot open external links from my game either, is that also blocked or a bug?

  • Amazing!

    I'm really looking forward towards the RGB color parameters.

  • You can also remove any chars that your game doesn't use, that usually helps with the size of spritefonts too.

  • It's blocked by design on the Arcade, since the action would clear all storage used by the other games too.

    Alrighty then, thanks for the info.

    I know that the Arcade is in the beta state and that you guys have more important things to work on currently but I

    recommend to list important information like this in the "Game Manager Help Centre" which is currently only a collection of headlines.

    you have to reset all key of web/localstorage manually

    Yeah I'll do a loop and delete keys manually then, I guess that works.

    Guys just please take a bit of your time to read every page of this topic.

    Ashley did already say more than enough about C3 for the moment, we should be satisfied with that information for a while!

    We are basically working full-time on C3 and it's been our focus for over a year now. It is certainly not going to be cancelled or anything like that. We are just not ready to share any information yet for a few reasons:

    - C2 is still a great product and actively maintained, and we think it's best for users to keep focusing on C2 instead of sitting around waiting for C3 (especially since we still don't know when it will be ready)

    - we don't want to say something and then end up delaying, modifying or ultimately removing any particular feature we talked about - right now everything is still subject to change

    - public information about the state of C3 could affect our competitive edge, especially since we're doing some pretty interesting stuff

    - we don't want to ruin the surprise!

    Rest assured we are working daily to get C3 ready as soon as possible, and we will share more information when we're ready.

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  • For some odd reason I'm not able to delete Webstorage (Using the old sync. plugin) with the "Clear Storage" action.

    My guess is that the website is blocking the process so that it doesn't work correctly.

    Please note that I'm able to use the plugin as a data storage, I'm just not able to clear stored data.

    Tom or Ashley whoever is working on the Arcade currently, please investigate this bug as soon as possible.

    Edit: I do not create a bug report because it is working fine on other platforms, so this is a platform specific bug.

    I think this bug has already been reported by some user but Ashley said it was due to some aspect of the connection.

    For example, I remember that a user who tested in the institute and he had this error.

    I have wifi connection and also I have this error.

    https://www.scirra.com/forum/multiplayer-players-turning-invisible_t101268

    That is a pretty old report if you'd ask me, I highly recommend you to create a new one with all the ways to reproduce.

    From my experiences with the multiplayer plugin, I can tell that I've never had issues like that (I only use NW.js though).

    Besides the emulated testing, I also did some heavy tests with multiplayer by myself with cases like:

    • Playing with people from oversees, latency very high (500+) & high loss rate
    • Syncing up a huge load of sprites at once
    • Playing with 5+ players with huge differences in terms of the client locations

    I've never experienced any issues, I'd admit that it got pretty "choppy" sometimes but the plugin

    got itself together fast most of the times and synced all up well again.

    (For some reason it always felt as if the plugin worked better with higher latencies than with lower ones.)

    So I'm ready to test it out as soon as you made a report and I guess Ashley will do it too.

    I was also testing a project but there was a problem with the multiplayer plugin, sprites flicker, after a month of tests for find the error I found nothing,several users report the same error, then I suspend my project.

    Please report the bug as soon as possible then so Ashley can investigate it.

  • That page is too hidden. Most of the users won't find it on their first visit. First impressions are important, there should be a link to that somewhere on the front page.

    I totally agree on that, the showcase page is well made but it needs more obvious ways to access it.

    Well Tom seems to be busy though, I guess a well written request with some concept pictures could get his attention.

  • Ok the arcade is not a showcase at all. A showcase puts the spotlight on the best products a company has made. And as far as developers complaining about thier game not being featured, have you seen that happen here? Please don't jump to answer quickly think about it 1st.

    PixelPower easy there, I don't want to start a fight. (?)

    I'm just discussing and mentioning possible issues that could happen with the introduction of a new showcase system.

  • TheRealDannyyy - The Arcade is not a showcase, it's a game arcade similar to Kongregate and Newgrounds.

    Yeah I know that but I mean it works quite well as an alternative to the default showcase.

    The problem with a showcase is, that there needs to be a "judge" to pick the right games.

    If for example a game does not get picked by the "judge" to be showcased, the result could be a complaint about it and most likely desperate tries to qualify their game

    as "showcase worthy" even if it is just a troll/spam game.

  • Good idea. Almost all of the competitors have their showcase page.

    https://www.yoyogames.com/showcase

    http://www.stencyl.com/game/showcase/

    http://gamesalad.com/creator/featured-games

    Just to name a few.

    Even if Scirra won't make a seperate page for this (but it would be a good idea in my opinion), updating (and expanding) the content on the front page can do well for business. Also it would help to get developers see C2 as a more serious tool. I think this topic should be brought to Tom 's attention.

    I think that the Scirra Arcade does this quiet well already, also I will guarantee that some people will start complaining like:

    "WHY DID MY 'FNAF4 FAN EXTREME REMAKE PART26' NOT GOT FEATURED ON THE PAGE!?!?!?"

    I guess that the website will get a fresh look as soon as C3 comes out anyway.

    Yes, but I anticipated that, and specifically warned people to assume that multiplayer would be very difficult to use, and only to vote for it if they were prepared to use a difficult feature. Everyone voted for it anyway.

    You did your part well, everything works fine and is bugfree just as expected.

  • Steam advises to not submit a game before it is finished...

    What about early access then?

    Kinda confusing on Valve's end if you ask me.

    Thanks for your time, I think I got everything now.

  • without steamapi.dll? none because without this file, steam api plugin isn't available (same in preview)

    without greenlighted game? you have access to user info and Steam UI language and errors for all other functions overlay should work with steam_app_id = 123456

    I've got a fee for greenlight and access to the steamworks partner websites, can I get the .dll files there or does Valve send them only to games that got greenlit?

    (I honestly don't feel well with releasing a game to greenlight that is still in development.)

    I'm new to this whole steamworks stuff, I really need some help regarding the whole process with C2 + SteamAPI features.