TheRealDannyyy's Forum Posts

  • Well I cannot help you with the fix of the crashes, maybe those devices currently have issues with the Crosswalk build.

    (You can be sure if the issue comes from Intel's Crosswalk build they will fix it shortly.)

    Talking about the Crosswalk build, since Crosswalk is using chromium (a kinda browser) to build and play your app, the size of your game itself will be big.

    Your app can be as simple as you want, the exported C2 game at itself is always lightweight but when exporting with Crosswalk it will get bigger.

    Perhaps you can use Phonegap or depreciated exporters for sure, but currently Crosswalk export has the best performance and is supported by the most Android devices.

  • Don't be mean, I just thought you're a beginner or not aware of that function.

    (Your profile shows that you are not, sorry...)

    EDIT Also you are right about that, please add the details you commented to the "steps to reproduce". (Project Panel)

  • No crash for me, I guess you just made this to advertise for your game...

  • Do you mean it switches to the "layout propeties"?

    In that case it is not a bug it is a default function when you click on the layoutview to confirm the new name.

    You can change the name and press "Enter" to confirm the new name without changing it to layout propeties.

  • I think what is happening to Construct 2 is basically what happened to Construct Classic. It's buggy, unfinished but Ashley has moved on to Construct 3, leaving behind an unfinished product with which only a handful of developers, if even that, made a succeeded game with.

    CC - Iconocaust (or whichever the name was, didn't remember it properly) and Minitroid (non-commercial, apparently was a nightmare to make).

    C2 - The Next Penelope, Cosmochoria, Airscape

    Correct me if I'm wrong, but in both iterations of those Construct programs, haven't the developers of their games left Construct while Ashley moved onto the next iteration?

    At least with the transition from Classic to 2 we were getting a new engine and language. From 2 to 3 we're getting a new editor.

    When the transition from 3 to 4 comes what are we going to get then? An improved toolbar?

    I don't know C1 that well, but I heard it had a lots of crashes and a bad exporters and that was why the development stopped (correct me if I'm wrong).

    And I'm afraid of C2 happening the same...

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  • I never wanted to sound like I'm angry about C2 at itself.

    I just wanted to say that if we pay 100€ (in my case), get a 1st class game editor and tons of possibilties to make games, we expect the game to at least run stable and bugfree on every plattform that is mentioned and promised, not only the PC.

  • >

    > > At the risk of sounding like a stupid asshole:

    > >

    > > In my honest opinion, Ashley needs to stop dreaming about new features to add, editor improvements and stop developing Construct 3

    > > ...

    > >

    >

    > That is exactly what was in my mind, thank you for posting this!

    >

    The part about me being a stupid asshole or the second part?

    Second part of course

  • At the risk of sounding like a stupid asshole:

    In my honest opinion, Ashley needs to stop dreaming about new features to add, editor improvements and stop developing Construct 3

    ...

    That is exacly what was in my mind, thank you for posting this!

    Now it would be nice if we get a response.

  • Fimbul

    If only people would publish their games for others like me (or Ashley) to pick apart, we could point out the problem and optimize them. Heck, I might even sell that as a service.

    What is the point of using C2 then, if we need professionals to make our games work well on mobile devices?

    Only to create games that work well on desktop pc's but not on mobile without professional help is not what you expect from an engine that tells us:

    You can now make advanced games without writing a line of code. Construct 2 does the hard work so you don't have to... ...True multiplatform support. Build your game in Construct 2 and publish it to all these platforms...

    .

    I really think that Ashley did a great job making it possible to create games that easily, but if we cannot make "big" games with a lot of sprites, that would mean that C2 just focuses on the most simplistic and smallest game mechanics in order to work well with great performance on mobile devices.

  • Yes you are, Ashley does not seem to care about that at the time...

  • Great job Ashley, everything works perfectly fine, performance improvements of asm.js confirmed!

  • Problem Description

    The game physics plugin does crash with the latest beta update and asm.js physics enabled.

    It crashed when using the "don't prevent rotations" event.

    Attach a Capx

    Since I don't want others than you to download and steal my project I will upload it somewhere private, please tell me where you want it.

    (Maybe send me a PM or something like that)

    Description of Capx

    A simple chopper game where you have to pickup the weight and drop it into a truck then fly away.

    (Crash when dropping the weight with "T" key)

    Steps to Reproduce Bug

    • 1st way: You can simply put the crashing event (bookmarked condition) at startup. (Weight > don't prevent rotations)
    • 2nd way: Or you could play it until the weight dropping sequence starts.

    Observed Result

    The weight physics screw up or the game completly stops working

    Expected Result

    Box2dweb physics does show the normal way that the physics should be working.

    Affected Browsers

    • Chrome: (YES)
    • FireFox: (YES)
    • Internet Explorer: (YES)

    Operating System and Service Pack

    Windows 7 newest updates and service packs installed.

    (Newest Nvida Gefore graphics drivers installed!)

    Construct 2 Version ID

    I don't know where to find it but I'm on release 196 (64-bit/Steam) if that was meant by Version ID

    Side notes

    The weird thing is that this bug only occured within my project and it does not happen when creating a new project and using the event.

  • If everything goes right, will there be an exporter for the 3ds available too? (Question to the Scirra Team)

  • First of all, thank you again

    I update the Icon

    I really appreciate you enthusiasm ^^

    You are right, your suggestion is good, but what about the (little) function (I guess ^^) to allow user to open dialer or sms app ?

    Oh you mean you made that functions without any Mandrill Services?

    You can mention them on the main plugin page as special, additional features.

    "description":   "Send E-Mails powered by Mandrill and access additional features on a variety of platforms.",[/code:1h06s7y3]
  • Ok, looking forward to it!

    Here are some more changes you could make.

    I think you should name it just "Mandrill" and change the following code in edittime.js:

    "name":			 "Mandrill Services",			
    "id":	         "mandrill",				
    "version":	 	"1.5",					
    "description":	"Send E-Mails and access other features powered by Mandrill on a variety of platforms.",
    "author":		  "Armaldio",
    "help url":		"https://www.scirra.com/tutorials/1052/send-an-e-mail-using-construct-and-mandrill-plugin",
    "category":		"Web",[/code:1t7hp6go]
    
    p.s. Short icon update, please use this version!