TheRealDannyyy's Forum Posts

  • Can I create a game like YU-GI-OH in Construct 2 and 3?

    It's possible but if this is your first project, you should start small. YU-GI-OH Duel Links is way more complex than you might think. Lots of logic and algorithms are involved, not to mention that it also mostly runs online using dedicated servers.

    I'd recommend coming up with a basic concept of how your card game is gonna play and start building from there. Might also be better to start with local gameplay against AI first.

  • The gamepad API provides raw input, and Construct implements the deadzone itself based on the raw input. But if you want something more advanced than Construct does, you can already get the raw input in gamepad expressions, and implement your own (possibly dynamic) deadzone.

    Alright good to know, never thought of doing it that way. I always thought this was some sort of JS thing, that needed to be declared before "initializing" the gamepad.

  • I've always found it odd that setting the gamepad analog deadzone doesn't work using an action. Most games tend to offer a "Stick Sensitivity" option in the settings menu, not really possible in Construct.

    Is this some sort of limitation by the Gamepad Javascript API or just an oversight?

  • TheRealDannyyy no, I'm saying it's fine now, its working. But I don't remember having to check "allow resizable window" before... maybe it is new you have to have that checked?

    Good find! I could narrow this down to NWjs version v0.47.2+ behaving in this way. I've reported it as a bug to the NWjs team. (Subscribe to get updates.)

  • TheRealDannyyy using the latest version of NWjs. but maybe its fixed now? not sure. I checked "resizeable" window which allowed the fullscreen to happen, which I don't remember either seeing or checking before.

    Please upload a minimal project for reproduction. I can't help much without seeing the issue happening.

  • The Roundup has just been updated!

    Nothing major, just some changes to existing stuff.

    Changes:

    • <Changed> How To: Force GC To Instantly Unload Audio From Memory
    • <Removed> Js flags property info. Now uses chromium arg instead.
  • I'm trying to do fullscreen using Browser in C3 - it used to work, but stopped. It moves the window to the top left of the screen when I execute fullscreen, but it is not stretched. Similarly when I 'cancel fullscreen it moves the window back to the center.

    I came here and found the javascript, I put it in and it does the same exact thing. Not sure what I am missing?

    I need more info. The NWjs version would be nice. This fullscreen issue has been fixed a while ago. Example projects are always appreciated as well!

  • > That error usually happens when the Prebuilds failed to initialize. Please make sure that you picked the correct Prebuilds, for the correct version of NWjs. You can hover over the "Version" tag to see the supported NWjs versions.

    Thanks for the reply! I just fixed it actually. The issue was that I was still using Steamworks SDK 1.42 instead of 1.5.

    Weird that this was the cause. Steamworks SDK versions are supposed to be both forwards and backwards compatible (newer features not supported in older versions).

    Anyway, nice that it worked out in the end.

  • Does anyone have any advice for dealing with this error? I am using Construct 2 Greenworks 0.30.4, Steamworks SDK 1.42, and have tried using many NW.js versions with their associated prebuilds, all of which result in this error. Any assistance would be greatly appreciated.

    That error usually happens when the Prebuilds failed to initialize. Please make sure that you picked the correct Prebuilds, for the correct version of NWjs. You can hover over the "Version" tag to see the supported NWjs versions.

    Please set your search filters up in this way and try again (for NWjs 0.30.4):

  • Construct 3 - Launcher V2.2.2 Released!

    Small update that fixes some issues from the previous release. Also adds minor enhancements like keyboard shortcuts to position the app window.

    Full Changelog

    To view it, go to the Main Post and click the Software Changelog tab.

    Cheers!

  • It works, Thank you for this fix and ill be waiting for the launcher to be updated :)

    Thanks again! Pushing this update later or tomorrow.

  • Shortcut would be good enough

    Would you mind giving this slightly edited version a try real quick. It just sets the window to 0, 0. Hopefully this will work as expected.

    Download: github.com/TheRealDannyyy/Construct-3-Desktop-Launcher/raw/master/Workspace/Experiments/WindowCenterTest/Window0Test.exe

    ( Thanks for your help and reporting this issue!)

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  • Oops, sorry about the way. I tested it but doesnt seem to work even after pressing space. It seems its something to do in my end anyways rip.

    Looks like your OS is reporting wrong window position values. It only seems to be the reporting that's bugged since the debug text below displays the correct absolute position of the window.

    I see two possible solutions to this problem. I could add a shortcut to set the window position to 0, 0 (top-left corner of the screen). Another option could be to save the window position for each session for both the launcher and updater.

    Would the shortcut be good enough or should the window position be saved as well?

  • Would appreciate an update on the testing project. This workaround is ready to be merged and released, if it works of course.

  • sure, ill be up to testing later

    Here you go: github.com/TheRealDannyyy/Construct-3-Desktop-Launcher/raw/master/Workspace/Experiments/WindowCenterTest/WindowCenterTest.exe

    It's a simple app that centers the window based on the values given by Windows. You simply press space to center the window. (Source code is live on GitHub, if there are any concerns.)