TheRealDannyyy's Forum Posts

  • I decided to check out the latest progress in C3's NWjs exports and stumbled upon the new app icon updater. It's simple, yet impressive software that gets the job done.

    Would it be possible to open source this software?

    (It doesn't seem to contain/access any sensitive data and would be perfect for my personal needs. Appreciate adding this feature regardless of the decision!)

  • Click "Learn more" and it will be permanently hidden.

    Thanks, that did the job!

  • I appreciate that Scirra wants us to know that C2 will be retired soon but this popup message just gets annoying after a while. It doesn't seem to save its state and keeps popping up whenever C2 is started. Would appreciate it being removed after July 2021 or at least remember its state.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Does this only work on Windows computers?

    Yes, Windows only.

  • Thanks for the response.. Iam not familiar with

    NW.js

    Is this a browser made with Java Script?

    Sorry.. is this a browser used for C3?

    Im a noob.. gonna have to walk me through it..

    Thanks again for the reply and looking forward to your response..

    kosh

    I linked you to the official topic. It's kinda like a heavily modified, standalone browser.

  • In chrome you can make C3 a stand alone app.. however google privacy issues

    with chrome and gmail and all things google they track and keep tabs on everything..

    So I ask you how can I trust them if they are data miners and Iam building a game in a browser that they can spy on?

    or am I wrong in this because the articles I read on their privacy make me worried. tracking, collecting and so forth..

    The NWjs team is doing a great effort when it comes to removing all attempts of Chromium calling home, so the C3 Desktop version might be something to check out. It also cuts out a lot of browser "bloat" and limitations. I'd also recommend Brave Browser in general (for now at least).

  • Thanks for the quick reply, I got it work.

    Turns out I had to change the nodes Release tag to 0.4.0 even when using Steamworks SDK 1.5 (got confused by the naming) and I also had to follow the link I sent before.

    The v0.6.0 releases should work fine with Steamworks SDK 1.5 Could you please give more details on what exactly failed? I'd also appreciate an upload of those specific node files if possible. Knowing the version of NWjs you're using would also be useful for reproduction.

    EDIT: I just tested it with NWjs v0.52.0 and v0.6.0 Windows x64 node files and they all work as expected. The error must be on your end.

  • Hey there!

    So I'm trying to implement this but with no luck so far. I've replaced the 5 .nodes files in all OS folders and none are working.

    Do I still need to follow the steps listed here?:

    https://www.construct.net/en/tutorials/steam-overlay-achievement-2271

    Or do I only need to replace the .nodes

    I don't know about the info given in any 3rd party tutorials. You generally want to check the browser console for errors like these.

    Please double check if you have the correct node files for the version that you're using.

  • Seeing If I can create a basic version of my game to share with you, but as soon as I remove things it bombs out.

    If I can get a basic working version I'll pm you and share.

    Don't give me your entire project. Just try to isolate the issue if you can, so it can be reported to Scirra or the NWjs team.

  • I did notice that when I get the black screen and kill the game I get a debug.log file which reads:

    [0327/235643.797:ERROR:registration_protocol_win.cc(103)] CreateFile: The system cannot find the file specified. (0x2)

    [0327/235643.797:ERROR:registration_protocol_win.cc(103)] CreateFile: The system cannot find the file specified. (0x2)

    This sounds like an Antivirus program blocking temp startup files, which NWjs needs to run. Mind checking that out?

    If not, a minimal project for reproduction would be very useful for a bug report.

  • I do have the C3 worker mode enabled in my project so I'll follow assailant107's steps exactly as is for now and keep my fingers crossed. Let see how it goes.

    Then you have to keep node-worker enabled or it wont run in worker mode at all. This could cause problems but C3 probably has a built-in fallback for cases like this.

  • As for the Mac bit because I wanted to address it. Yes, if you unzip the Mac export on Windows it will break it. But as I found out, if you just open it in winRAR and edit the files it works fine. I assume the file permissions get busted during the unzipping process but just viewing them doesn't tamper with it I guess.

    I never tested this so it's good to know. Usually viewing and editing still requires the archive to be re-compressed. Surprised it works.

  • I still think removing "--enable-node-worker" shouldn't make a difference, if you don't use C3 worker mode to begin with. There is probably a different underlying cause for NWjs to not close properly. I'd recommend checking out the browser console after long gameplay sessions, maybe there is a script error or similar that's preventing NWjs from closing.

    As a side note. I'd recommend doing OS specific steps on the OS itself (even if it's done in a VM). Unzipping MacOSX game files on Windows could mess up OS specific permissions, causing issues later. At least that's what people exporting games for those platforms told me.

    NWjs can be a pain sometimes but it's alright if you just write down and do things step by step.

  • Even if it doesn't end supporting the same features as NWjs. I still think this would be amazing for the C3 editor itself. I mean it's essentially a Chrome PWA with less or no security prompts.

    Maybe I'll create a launcher or something for it in the future.

  • You do not have permission to view this post