Introduction:
This is going to be a large post but first I'd like to start off with saying hello to the Brashmonkey team and hello to everyone that is providing support towards fixing bugs and many more things.
My Case:
I'm currently working on a fairly large game and as a proud owner of Spriter Pro I can only say, thank you so much for making my and my artists life easier.
I recently decided to try out the new spritesheet feature because I'm getting closer and closer to the sprite limit.
So far my tests have all been successful and I was surprised that even char maps worked using the new method.
My Problem:
My game is using custom ragdolls (physics joints that connect the single sprites with each other making them "wobbly"), this feature was working fine with the old method and as you might already be able to guess, spritesheeting unfortunately breaks this feature of mine.
The Request:
I know this probably sounds easy from my perspective but I would like to request a custom ragdoll feature that you could perhaps turn on/off at will. I understand that this won't be as easy to implement as I think but I'm sure that if you'd implement this feature, you wouldn't only make me happy but also a lot of other Spriter + C2 users here.
Some Last Words:
Adding this feature in combination with spritesheeting would be a blessing and honestly it would calm down my fear of reaching the sprite limit for sure.
If you guys need someone to test it out (if it's possible), I'm willing to invest my time into it and surely all the other helpful people here will do it as well.
Thanks again for this amazing product and looking forward to hear from you guys.