TheRealDannyyy's Forum Posts

  • I think it's due to a browser limitation. This has been requested many times and I really hope that this will be a thing in C3. I know that most projects won't need it, but there are some which do. Having a good automatic method to load/unload assets is a great thing, but having more control is always good. I also think that it would attract more developers.

    I honestly doubt that the browser vendors are at fault here, as far as I know other engines which also use HTML5 as their back-end, already have systems for advanced memory management. I'd rather think that this is something related to C2 not being capable of doing it.

    We never really got a set in stone answer for this one I think.

    I believe that Ashley once said something about unloading audio (?) from memory, either way my hopes towards the implementation of a system like this for C2 are pretty low.

    I just wanted to point out that there is nothing wrong with the current system, It's just that some advanced (or mobile) games tend to suffer from performance issues and I think that this might be a good workaround.

  • I think the most of the performance issues could be solved by offering us methods to load/unload assets & layouts at will and not just automatically by the engine itself.

    In my opinion C2's current "dictatorship" with next to no control about the things mentioned above is a big mistake and I really hope, no I count on C3 to finally bring the right changes to this part of the engine.

    Personally this is a key selling point for me and I honestly wouldn't consider purchasing C3, if it doesn't deliver any improvements for this.

    Just as a side note, I think that C2 is currently the only game engine on the market that doesn't offer features like this.

    (Please feel free to correct me if I'm wrong about this.)

    I honestly think that give it a couple of years and the whole native vs html5 dilemma will be redundant.

    Good luck with the competitors that will offer Native and HTML5 export with a visual editor.

    Trust me, HTML5's performance won't be the only thing redundant then (of course this is a reference about Flash).

  • He is back at it again with the quick support, thanks a lot Tom!

  • More a topic for THIS section of the forums. (Maybe a forum "magician" could move it there for you. )

    I agree though, a small update to our profiles would be nice.

    I believe Tom is the right one to call in here for a statement, we'd appreciate a quick and short response for sure!

  • Bumbing this thread. I have heard that Microsoft are concerned about the security infrastructure of Construct. Any comment on that?

    Could you provide a link to your source please, I'm just curious.

    Thanks!

    we just want to know if is 3D or not, so we wont start to think about things that it wont have..

    You're joking right?

    I believe Ashley already responded at least 50 times with something like "No it will not be a 3D engine, despite the '3' in the name".

    I'd sure like to see 3D features like everyone else but if it's not going to happen, it's not going to happen.

    I also don't like that we'll keep on going with HTML5 instead of Native, I guess I just have to accept it and hope for the best.

    i think the problem with people talking about c3 (i include myself there) is that, c3 was announced maybe before reaching a stable build, do we know since when is the scirra team working on C3? because if they started working on it the day they announced it, then we will have to wait 2 more years...

    I promise you that people would've noticed that the updates got cut shorter than usual, so I think it's a good thing that we got to know why.

    To all the news requests, I can only agree with you guys.

    I mean we don't need a whole book about the most recent features that have been added to C3.

    Tweets like: "Hey it was a pain to add * feature for Linux but I finally got it running!", would be enough news for me

    personally and you can't deny that a short tweet like that would cost more than a minute.

  • All bugs go right HERE and will surely be investigated in a few days.

  • [UPDATED] How To: Export To Windows 32bit Only:

    I've decided to update this post and provide a better way to do this without any error messages.

    If you want to export to Windows 32bit only, feel free to do the following:

    • Go to your "NWjsForC2" Source Folder

      (C:\Program Files\NWjsForC2)

    • Completely remove the "linux32" and "linux64" folders
    • Delete the content of the Win64 folder (don't delete the folder itself!)
    • Delete almost everything inside "osx64\Contents" (keep the "Info.plist" file!)
    • Now the packaging process while exporting your game should be a lot quicker.

    There is one downside of the method though, C2 will still create folders and paste your package.nw file inside them. However, those folders don't contain any NW.js source files which brings down the total size by over 200mb. All we can do is hope that C3 will bring noticeable improvements to desktop exporting and provide us a way to select the exporting platform.

    Thanks and HERE is a link to my NW.js roundup, there you can find bugfixing help or learn more about custom features.

  • Another method to handle off screen interactions would be a coin flip.

    In other words, rather than create some unseen interaction, estimate the outcome using formula that chooses the winner based off of a percent chance.

    The same method could be used to determine if there even is an off screen interaction.

    Yeah my events are based on something like that, I basically use a 3 stage system:

    1st = On-Screen content, including ragdolls and effects

    2nd = Off-Screen content nearby, predictive ragdolls and reduced effects

    3rd = Off-Screen content far, almost no ragdolls at all and minor effects

  • Thanks for the help and examples on how I could approach this.

    I have to say though, having everything running at once with just minimal optimizations, works out pretty well on my end at least.

    I just find it a little disappointing that there's no further use for the loader layout feature,

    as I think it would be a nice to use it as some sort of additional parameter for cases like these.

    (It would look like this to be more precise: Go To * Layout + Use loader layout = True/False).

    I know we all "hate" loading screens and I guess the most people like the loading system as it is right now.

    In my point of view loading screens make games look more professional and make the games feel more responsive but that is a topic for a different day.

  • So, that's what render cells are.

    Ashley, It would be great if you make a sample capx regarding this with a lot of similar tiles and mouse movement so that users can understand and experience this quickly on their own.

    Already done and explained in full detail, as I just found out. (HERE)

    TheRealDannyyy, as I understand it, some old games do it by calculating the position, orientation and results in arrays/datatable for offscreen situations instead of enacting it in objects to save performance.

    I will have to find a way through trial and error I guess.

    At least I have a ton of options on how I could handle this, I just need to come up with a good technique.

    Don't close it, it's a good topic!

    Nope all fine, Ashley gave him the red card for now.

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  • But how do we do that? How can we be sure that no free-edition user can download it?

    Put it in a .rar archive with a password, only close friends and trusted people will receive the content and password.

    I don't see any other way than doing this based on trust.

    This is kinda like the problem that we have with plugins that you can buy on the store, it only takes 1 person

    to illegally upload the plugin somewhere and everybody else will be able to get it.

  • *GIF HERE*

    HAHAHAHAHA! That was golden!

    More a joke on the level of a "noseblower" but I appreciate that you've enjoyed it. (Feel free to get rich with the idea.)

    Well, sometimes you gotta try to lighten the mood with jokes like these.

    Damn I didn't know that the forums also support gif's, you shouldn't have taught me that one.